/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QCOLLISIONQUERYRESULT_P_H #define QT3DRENDER_QCOLLISIONQUERYRESULT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace RayCasting { typedef int QQueryHandle; class QCollisionQueryResultPrivate; class Q_3DRENDERSHARED_EXPORT QCollisionQueryResult { public: struct Hit { enum HitType { Entity, Point, Edge, Triangle }; Hit() : m_type(Entity) , m_distance(-1.f) , m_primitiveIndex(0) { m_vertexIndex[0] = m_vertexIndex[1] = m_vertexIndex[2] = 0; } Hit(Qt3DCore::QNodeId entity, const Vector3D &intersection, float distance, const Vector3D &uvw) : m_entityId(entity) , m_type(Entity) , m_intersection(intersection) , m_distance(distance) , m_primitiveIndex(0U) , m_uvw(uvw) { } Qt3DCore::QNodeId m_entityId; HitType m_type; Vector3D m_intersection; float m_distance; uint m_primitiveIndex; uint m_vertexIndex[3]; Vector3D m_uvw; }; QCollisionQueryResult(); QCollisionQueryResult(const QCollisionQueryResult &); ~QCollisionQueryResult(); QCollisionQueryResult &operator=(const QCollisionQueryResult &); #ifdef Q_COMPILER_RVALUE_REFS QCollisionQueryResult &operator=(QCollisionQueryResult &&other) Q_DECL_NOTHROW { swap(other); return *this; } #endif void swap(QCollisionQueryResult &other) Q_DECL_NOTHROW { qSwap(d_ptr, other.d_ptr); } QQueryHandle handle() const; QVector hits() const; QVector entitiesHit() const; private: friend class QAbstractCollisionQueryService; explicit QCollisionQueryResult(QCollisionQueryResultPrivate &p); QSharedDataPointer d_ptr; // Q_DECLARE_PRIVATE equivalent for shared data pointers QCollisionQueryResultPrivate *d_func(); inline const QCollisionQueryResultPrivate *d_func() const { return d_ptr.constData(); } }; QT3D_DECLARE_TYPEINFO_2(Qt3DRender, RayCasting, QCollisionQueryResult::Hit, Q_PRIMITIVE_TYPE) QT3D_DECLARE_SHARED_2(Qt3DRender, RayCasting, QCollisionQueryResult) class QCollisionQueryResultPrivate : public QSharedData { public: explicit QCollisionQueryResultPrivate(); explicit QCollisionQueryResultPrivate(const QCollisionQueryResultPrivate ©); void setHandle(const QQueryHandle &handle); void addEntityHit(Qt3DCore::QNodeId entity, const Vector3D& intersection, float distance, const Vector3D& uvw); QQueryHandle m_handle; QVector m_hits; }; inline bool operator==(const QCollisionQueryResult::Hit& left, const QCollisionQueryResult::Hit& right) { return left.m_entityId == right.m_entityId; } } // RayCasting } // Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QCOLLISIONQUERYRESULT_P_H