/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. 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Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qraycastingservice_p.h" #include #include #include #include #include #include "math.h" QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace { struct Hit { Hit() : intersects(false) , distance(-1.0f) {} bool intersects; float distance; Qt3DCore::QNodeId id; QVector3D intersection; }; bool compareHitsDistance(const Hit &a, const Hit &b) { return a.distance < b.distance; } Hit volumeRayIntersection(const QBoundingVolume *volume, const Qt3DCore::QRay3D &ray) { Hit hit; if ((hit.intersects = volume->intersects(ray, &hit.intersection))) { hit.distance = ray.projectedDistance(hit.intersection); hit.id = volume->id(); } return hit; } Hit reduceToFirstHit(Hit &result, const Hit &intermediate) { if (intermediate.intersects) { if (result.distance == -1.0f || (intermediate.distance >= 0.0f && intermediate.distance < result.distance)) result = intermediate; } return result; } // Unordered QVector reduceToAllHits(QVector &results, const Hit &intermediate) { if (intermediate.intersects) results.push_back(intermediate); return results; } struct CollisionGathererFunctor { Qt3DCore::QRay3D ray; typedef Hit result_type; Hit operator ()(const QBoundingVolume *volume) const { return volumeRayIntersection(volume, ray); } }; } // anonymous QCollisionQueryResult QRayCastingServicePrivate::collides(const Qt3DCore::QRay3D &ray, QBoundingVolumeProvider *provider, QAbstractCollisionQueryService::QueryMode mode, const QQueryHandle &handle) { Q_Q(QRayCastingService); const QVector volumes(provider->boundingVolumes()); QCollisionQueryResult result; q->setResultHandle(result, handle); CollisionGathererFunctor gathererFunctor; gathererFunctor.ray = ray; if (mode == QAbstractCollisionQueryService::FirstHit) { Hit firstHit = QtConcurrent::blockingMappedReduced(volumes, gathererFunctor, reduceToFirstHit); if (firstHit.intersects) q->addEntityHit(result, firstHit.id); } else { QVector hits = QtConcurrent::blockingMappedReduced >(volumes, gathererFunctor, reduceToAllHits); std::sort(hits.begin(), hits.end(), compareHitsDistance); Q_FOREACH (const Hit &hit, hits) q->addEntityHit(result, hit.id); } return result; } QRayCastingServicePrivate::QRayCastingServicePrivate(const QString &description) : QAbstractCollisionQueryServicePrivate(description) , m_handlesCount(0) { } QRayCastingService::QRayCastingService() : QAbstractCollisionQueryService(*new QRayCastingServicePrivate(QStringLiteral("Collision detection service using Ray Casting"))) { } QQueryHandle QRayCastingService::query(const Qt3DCore::QRay3D &ray, QAbstractCollisionQueryService::QueryMode mode, QBoundingVolumeProvider *provider) { Q_D(QRayCastingService); QQueryHandle handle = d->m_handlesCount.fetchAndStoreOrdered(1); // Blocking mapReduce FutureQueryResult future = QtConcurrent::run(d, &QRayCastingServicePrivate::collides, ray, provider, mode, handle); d->m_results.insert(handle, future); return handle; } QCollisionQueryResult QRayCastingService::fetchResult(const QQueryHandle &handle) { Q_D(QRayCastingService); return d->m_results.value(handle).result(); } QVector QRayCastingService::fetchAllResults() const { Q_D(const QRayCastingService); const QList futureResults = d->m_results.values(); QVector results; results.reserve(futureResults.size()); Q_FOREACH (const FutureQueryResult &future, futureResults) results.append(future.result()); return results; } } // namespace Qt3DRender QT_END_NAMESPACE