/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "graphicshelperes2_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE // ES 3.0+ #ifndef GL_SAMPLER_3D #define GL_SAMPLER_3D 0x8B5F #endif #ifndef GL_SAMPLER_2D_SHADOW #define GL_SAMPLER_2D_SHADOW 0x8B62 #endif #ifndef GL_SAMPLER_CUBE_SHADOW #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #endif #ifndef GL_SAMPLER_2D_ARRAY #define GL_SAMPLER_2D_ARRAY 0x8DC1 #endif #ifndef GL_SAMPLER_2D_ARRAY_SHADOW #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #endif namespace Qt3DRender { namespace Render { GraphicsHelperES2::GraphicsHelperES2() : m_funcs(0) , m_supportFramebufferBlit(false) { } GraphicsHelperES2::~GraphicsHelperES2() { } void GraphicsHelperES2::initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *) { Q_ASSERT(context); m_funcs = context->functions(); Q_ASSERT(m_funcs); m_ext.reset(new QOpenGLExtensions(context)); if (m_ext->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit)) m_supportFramebufferBlit = true; } void GraphicsHelperES2::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex, GLint baseInstance) { if (baseInstance != 0) qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2"; if (baseVertex != 0) qWarning() << "glDrawElementsInstancedBaseVertex is not supported with OpenGL ES 2"; for (GLint i = 0; i < instances; i++) drawElements(primitiveType, primitiveCount, indexType, indices); } void GraphicsHelperES2::drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) { for (GLint i = 0; i < instances; i++) drawArrays(primitiveType, first, count); } void GraphicsHelperES2::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) { if (baseInstance != 0) qWarning() << "glDrawArraysInstancedBaseInstance is not supported with OpenGL ES 2"; for (GLint i = 0; i < instances; i++) drawArrays(primitiveType, first, count); } void GraphicsHelperES2::drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex) { if (baseVertex != 0) qWarning() << "glDrawElementsBaseVertex is not supported with OpenGL ES 2"; QOpenGLExtensions *xfuncs = static_cast(m_funcs); if (indexType == GL_UNSIGNED_INT && !xfuncs->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint)) { static bool warnShown = false; if (!warnShown) { warnShown = true; qWarning("GL_UNSIGNED_INT index type not supported on this system, skipping draw call."); } return; } m_funcs->glDrawElements(primitiveType, primitiveCount, indexType, indices); } void GraphicsHelperES2::drawArrays(GLenum primitiveType, GLint first, GLsizei count) { m_funcs->glDrawArrays(primitiveType, first, count); } void GraphicsHelperES2::drawElementsIndirect(GLenum, GLenum, void *) { static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "Indirect Drawing is not supported with OpenGL ES 2"; } void GraphicsHelperES2::drawArraysIndirect(GLenum , void *) { static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "Indirect Drawing is not supported with OpenGL ES 2"; } void GraphicsHelperES2::setVerticesPerPatch(GLint verticesPerPatch) { Q_UNUSED(verticesPerPatch); static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "Tessellation not supported with OpenGL ES 2"; } void GraphicsHelperES2::useProgram(GLuint programId) { m_funcs->glUseProgram(programId); } QVector GraphicsHelperES2::programUniformsAndLocations(GLuint programId) { QVector uniforms; GLint nbrActiveUniforms = 0; m_funcs->glGetProgramiv(programId, GL_ACTIVE_UNIFORMS, &nbrActiveUniforms); uniforms.reserve(nbrActiveUniforms); char uniformName[256]; for (GLint i = 0; i < nbrActiveUniforms; i++) { ShaderUniform uniform; GLsizei uniformNameLength = 0; // Size is 1 for scalar and more for struct or arrays // Type is the GL Type m_funcs->glGetActiveUniform(programId, i, sizeof(uniformName) - 1, &uniformNameLength, &uniform.m_size, &uniform.m_type, uniformName); uniformName[sizeof(uniformName) - 1] = '\0'; uniform.m_location = m_funcs->glGetUniformLocation(programId, uniformName); uniform.m_name = QString::fromUtf8(uniformName, uniformNameLength); // Work around for uniform array names that aren't returned with [0] by some drivers if (uniform.m_size > 1 && !uniform.m_name.endsWith(QLatin1String("[0]"))) uniform.m_name.append(QLatin1String("[0]")); uniform.m_rawByteSize = uniformByteSize(uniform); uniforms.append(uniform); } return uniforms; } QVector GraphicsHelperES2::programAttributesAndLocations(GLuint programId) { QVector attributes; GLint nbrActiveAttributes = 0; m_funcs->glGetProgramiv(programId, GL_ACTIVE_ATTRIBUTES, &nbrActiveAttributes); attributes.reserve(nbrActiveAttributes); char attributeName[256]; for (GLint i = 0; i < nbrActiveAttributes; i++) { ShaderAttribute attribute; GLsizei attributeNameLength = 0; // Size is 1 for scalar and more for struct or arrays // Type is the GL Type m_funcs->glGetActiveAttrib(programId, i, sizeof(attributeName) - 1, &attributeNameLength, &attribute.m_size, &attribute.m_type, attributeName); attributeName[sizeof(attributeName) - 1] = '\0'; attribute.m_location = m_funcs->glGetAttribLocation(programId, attributeName); attribute.m_name = QString::fromUtf8(attributeName, attributeNameLength); attributes.append(attribute); } return attributes; } QVector GraphicsHelperES2::programUniformBlocks(GLuint programId) { Q_UNUSED(programId); QVector blocks; static bool showWarning = true; if (!showWarning) return blocks; showWarning = false; qWarning() << "UBO are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)"; return blocks; } QVector GraphicsHelperES2::programShaderStorageBlocks(GLuint programId) { Q_UNUSED(programId); QVector blocks; static bool showWarning = true; if (!showWarning) return blocks; showWarning = false; qWarning() << "SSBO are not supported by OpenGL ES 2.0 (since OpenGL ES 3.1)"; return blocks; } void GraphicsHelperES2::vertexAttribDivisor(GLuint index, GLuint divisor) { Q_UNUSED(index); Q_UNUSED(divisor); } void GraphicsHelperES2::vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) { switch (shaderDataType) { case GL_FLOAT: case GL_FLOAT_VEC2: case GL_FLOAT_VEC3: case GL_FLOAT_VEC4: case GL_FLOAT_MAT2: case GL_FLOAT_MAT3: case GL_FLOAT_MAT4: m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer); break; default: qCWarning(Render::Rendering) << "vertexAttribPointer: Unhandled type"; Q_UNREACHABLE(); } } void GraphicsHelperES2::readBuffer(GLenum mode) { Q_UNUSED(mode) static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "glReadBuffer not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)"; } void GraphicsHelperES2::drawBuffer(GLenum mode) { Q_UNUSED(mode); static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "glDrawBuffer is not supported with OpenGL ES 2"; } void *GraphicsHelperES2::fenceSync() { qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)"; return nullptr; } void GraphicsHelperES2::clientWaitSync(void *, GLuint64 ) { qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)"; } void GraphicsHelperES2::waitSync(void *) { qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)"; } bool GraphicsHelperES2::wasSyncSignaled(void *) { qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)"; return false; } void GraphicsHelperES2::deleteSync(void *) { qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)"; } void GraphicsHelperES2::rasterMode(GLenum faceMode, GLenum rasterMode) { Q_UNUSED(faceMode); Q_UNUSED(rasterMode); qWarning() << "glPolyonMode is not supported with OpenGL ES"; } void GraphicsHelperES2::blendEquation(GLenum mode) { m_funcs->glBlendEquation(mode); } void GraphicsHelperES2::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) { Q_UNUSED(buf); Q_UNUSED(sfactor); Q_UNUSED(dfactor); static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "glBlendFunci() not supported by OpenGL ES 2.0"; } void GraphicsHelperES2::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) { Q_UNUSED(buf); Q_UNUSED(sRGB); Q_UNUSED(dRGB); Q_UNUSED(sAlpha); Q_UNUSED(dAlpha); static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "glBlendFuncSeparatei() not supported by OpenGL ES 2.0"; } void GraphicsHelperES2::alphaTest(GLenum, GLenum) { qCWarning(Render::Rendering) << Q_FUNC_INFO << "AlphaTest not available with OpenGL ES 2.0"; } void GraphicsHelperES2::depthTest(GLenum mode) { m_funcs->glEnable(GL_DEPTH_TEST); m_funcs->glDepthFunc(mode); } void GraphicsHelperES2::depthMask(GLenum mode) { m_funcs->glDepthMask(mode); } void GraphicsHelperES2::depthRange(GLdouble nearValue, GLdouble farValue) { m_funcs->glDepthRangef(static_cast(nearValue), static_cast(farValue)); } void GraphicsHelperES2::frontFace(GLenum mode) { m_funcs->glFrontFace(mode); } void GraphicsHelperES2::setMSAAEnabled(bool enabled) { Q_UNUSED(enabled); static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "MSAA not available with OpenGL ES 2.0"; } void GraphicsHelperES2::setAlphaCoverageEnabled(bool enabled) { enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE) : m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); } GLuint GraphicsHelperES2::createFrameBufferObject() { GLuint id; m_funcs->glGenFramebuffers(1, &id); return id; } void GraphicsHelperES2::releaseFrameBufferObject(GLuint frameBufferId) { m_funcs->glDeleteFramebuffers(1, &frameBufferId); } void GraphicsHelperES2::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) { Q_UNUSED(mode) // For ES2 the spec states for target: The symbolic constant must be GL_FRAMEBUFFER // so mode is ignored and is always set to GL_FRAMEBUFFER m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, frameBufferId); } void GraphicsHelperES2::bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) { Q_UNUSED(imageUnit) Q_UNUSED(texture) Q_UNUSED(mipLevel) Q_UNUSED(layered) Q_UNUSED(layer) Q_UNUSED(access) Q_UNUSED(format) qWarning() << "Shader Images are not supported by ES 2.0 (since ES 3.1)"; } GLuint GraphicsHelperES2::boundFrameBufferObject() { GLint id = 0; m_funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &id); return id; } bool GraphicsHelperES2::checkFrameBufferComplete() { return (m_funcs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); } bool GraphicsHelperES2::frameBufferNeedsRenderBuffer(const Attachment &attachment) { // Use a renderbuffer for depth or stencil attachments since this is // problematic before GLES 3.2. Keep using textures for everything else. // For ES2 individual Depth and Stencil buffers need to be an option because // DepthStencil is an extension. return attachment.m_point == QRenderTargetOutput::DepthStencil || attachment.m_point == QRenderTargetOutput::Depth || attachment.m_point == QRenderTargetOutput::Stencil; } void GraphicsHelperES2::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) { GLenum attr = GL_COLOR_ATTACHMENT0; if (attachment.m_point == QRenderTargetOutput::Color0) attr = GL_COLOR_ATTACHMENT0; else if (attachment.m_point == QRenderTargetOutput::Depth) attr = GL_DEPTH_ATTACHMENT; else if (attachment.m_point == QRenderTargetOutput::Stencil) attr = GL_STENCIL_ATTACHMENT; else qCritical() << "Unsupported FBO attachment OpenGL ES 2.0"; const QOpenGLTexture::Target target = texture->target(); if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face == QAbstractTexture::AllFaces) { qWarning() << "OpenGL ES 2.0 doesn't handle attaching all the faces of a cube map texture at once to an FBO"; return; } texture->bind(); if (target == QOpenGLTexture::Target2D) m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, attr, target, texture->textureId(), attachment.m_mipLevel); else if (target == QOpenGLTexture::TargetCubeMap) m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, attr, attachment.m_face, texture->textureId(), attachment.m_mipLevel); else qCritical() << "Unsupported Texture FBO attachment format"; texture->release(); } void GraphicsHelperES2::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) { if (attachment.m_point != QRenderTargetOutput::DepthStencil && attachment.m_point != QRenderTargetOutput::Depth && attachment.m_point != QRenderTargetOutput::Stencil) { qCritical() << "Renderbuffers only supported for combined depth-stencil, depth, or stencil, but got attachment point" << attachment.m_point; return; } renderBuffer->bind(); if (attachment.m_point == QRenderTargetOutput::DepthStencil || attachment.m_point == QRenderTargetOutput::Depth) m_funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderBuffer->renderBufferId()); if (attachment.m_point == QRenderTargetOutput::DepthStencil || attachment.m_point == QRenderTargetOutput::Stencil) m_funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderBuffer->renderBufferId()); renderBuffer->release(); } bool GraphicsHelperES2::supportsFeature(GraphicsHelperInterface::Feature feature) const { switch (feature) { case RenderBufferDimensionRetrieval: return true; case BlitFramebuffer: return m_supportFramebufferBlit; default: return false; } } void GraphicsHelperES2::drawBuffers(GLsizei, const int *) { static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "drawBuffers is not supported by ES 2.0"; } void GraphicsHelperES2::bindFragDataLocation(GLuint , const QHash &) { qCritical() << "bindFragDataLocation is not supported by ES 2.0"; } void GraphicsHelperES2::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { Q_UNUSED(programId); Q_UNUSED(uniformBlockIndex); Q_UNUSED(uniformBlockBinding); static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "UBO are not supported by ES 2.0 (since ES 3.0)"; } void GraphicsHelperES2::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) { Q_UNUSED(programId); Q_UNUSED(shaderStorageBlockIndex); Q_UNUSED(shaderStorageBlockBinding); static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "SSBO are not supported by ES 2.0 (since ES 3.1)"; } void GraphicsHelperES2::bindBufferBase(GLenum target, GLuint index, GLuint buffer) { Q_UNUSED(target); Q_UNUSED(index); Q_UNUSED(buffer); static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "bindBufferBase is not supported by ES 2.0 (since ES 3.0)"; } void GraphicsHelperES2::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) { Q_UNUSED(v); Q_UNUSED(description); Q_UNUSED(buffer); static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "UBO are not supported by ES 2.0 (since ES 3.0)"; } uint GraphicsHelperES2::uniformByteSize(const ShaderUniform &description) { uint rawByteSize = 0; int arrayStride = qMax(description.m_arrayStride, 0); int matrixStride = qMax(description.m_matrixStride, 0); switch (description.m_type) { case GL_FLOAT_VEC2: case GL_INT_VEC2: rawByteSize = 8; break; case GL_FLOAT_VEC3: case GL_INT_VEC3: rawByteSize = 12; break; case GL_FLOAT_VEC4: case GL_INT_VEC4: rawByteSize = 16; break; case GL_FLOAT_MAT2: rawByteSize = matrixStride ? 2 * matrixStride : 16; break; case GL_FLOAT_MAT3: rawByteSize = matrixStride ? 3 * matrixStride : 36; break; case GL_FLOAT_MAT4: rawByteSize = matrixStride ? 4 * matrixStride : 64; break; case GL_BOOL: rawByteSize = 1; break; case GL_BOOL_VEC2: rawByteSize = 2; break; case GL_BOOL_VEC3: rawByteSize = 3; break; case GL_BOOL_VEC4: rawByteSize = 4; break; case GL_INT: case GL_FLOAT: case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: rawByteSize = 4; break; } return arrayStride ? rawByteSize * arrayStride : rawByteSize; } void GraphicsHelperES2::enableClipPlane(int) { } void GraphicsHelperES2::disableClipPlane(int) { } void GraphicsHelperES2::setClipPlane(int, const QVector3D &, float) { static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "Clip planes not supported by OpenGL ES 2.0"; } GLint GraphicsHelperES2::maxClipPlaneCount() { return 0; } void GraphicsHelperES2::memoryBarrier(QMemoryBarrier::Operations barriers) { Q_UNUSED(barriers); static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "memory barrier is not supported by OpenGL ES 2.0 (since 4.3)"; } void GraphicsHelperES2::enablePrimitiveRestart(int) { } void GraphicsHelperES2::enableVertexAttributeArray(int location) { m_funcs->glEnableVertexAttribArray(location); } void GraphicsHelperES2::disablePrimitiveRestart() { } void GraphicsHelperES2::clearBufferf(GLint drawbuffer, const QVector4D &values) { Q_UNUSED(drawbuffer); Q_UNUSED(values); static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "glClearBuffer*() not supported by OpenGL ES 2.0"; } void GraphicsHelperES2::pointSize(bool programmable, GLfloat value) { // If this is not a reset to default values, print a warning if (programmable || !qFuzzyCompare(value, 1.0f)) { static bool warned = false; if (!warned) { qWarning() << "glPointSize() and GL_PROGRAM_POINT_SIZE are not supported by ES 2.0"; warned = true; } } } void GraphicsHelperES2::enablei(GLenum cap, GLuint index) { Q_UNUSED(cap); Q_UNUSED(index); static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "glEnablei() not supported by OpenGL ES 2.0"; } void GraphicsHelperES2::disablei(GLenum cap, GLuint index) { Q_UNUSED(cap); Q_UNUSED(index); static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "glDisablei() not supported by OpenGL ES 2.0"; } void GraphicsHelperES2::setSeamlessCubemap(bool enable) { Q_UNUSED(enable); static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "GL_TEXTURE_CUBE_MAP_SEAMLESS not supported by OpenGL ES 2.0"; } QSize GraphicsHelperES2::getRenderBufferDimensions(GLuint renderBufferId) { GLint width = 0; GLint height = 0; m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderBufferId); m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width); m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height); m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, 0); return QSize(width, height); } QSize GraphicsHelperES2::getTextureDimensions(GLuint textureId, GLenum target, uint level) { Q_UNUSED(textureId); Q_UNUSED(target); Q_UNUSED(level); qCritical() << "getTextureDimensions is not supported by ES 2.0"; return QSize(0, 0); } void GraphicsHelperES2::dispatchCompute(GLuint wx, GLuint wy, GLuint wz) { Q_UNUSED(wx); Q_UNUSED(wy); Q_UNUSED(wz); static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "Compute Shaders are not supported by ES 2.0 (since ES 3.1)"; } char *GraphicsHelperES2::mapBuffer(GLenum target, GLsizeiptr size) { Q_UNUSED(target); Q_UNUSED(size); static bool showWarning = true; if (!showWarning) return nullptr; showWarning = false; qWarning() << "Map buffer is not a core requirement for ES 2.0"; return nullptr; } GLboolean GraphicsHelperES2::unmapBuffer(GLenum target) { Q_UNUSED(target); static bool showWarning = true; if (!showWarning) return false; showWarning = false; qWarning() << "unMap buffer is not a core requirement for ES 2.0"; return false; } void GraphicsHelperES2::glUniform1fv(GLint location, GLsizei count, const GLfloat *values) { m_funcs->glUniform1fv(location, count, values); } void GraphicsHelperES2::glUniform2fv(GLint location, GLsizei count, const GLfloat *values) { m_funcs->glUniform2fv(location, count, values); } void GraphicsHelperES2::glUniform3fv(GLint location, GLsizei count, const GLfloat *values) { m_funcs->glUniform3fv(location, count, values); } void GraphicsHelperES2::glUniform4fv(GLint location, GLsizei count, const GLfloat *values) { m_funcs->glUniform4fv(location, count, values); } void GraphicsHelperES2::glUniform1iv(GLint location, GLsizei count, const GLint *values) { m_funcs->glUniform1iv(location, count, values); } void GraphicsHelperES2::glUniform2iv(GLint location, GLsizei count, const GLint *values) { m_funcs->glUniform2iv(location, count, values); } void GraphicsHelperES2::glUniform3iv(GLint location, GLsizei count, const GLint *values) { m_funcs->glUniform3iv(location, count, values); } void GraphicsHelperES2::glUniform4iv(GLint location, GLsizei count, const GLint *values) { m_funcs->glUniform4iv(location, count, values); } void GraphicsHelperES2::glUniform1uiv(GLint , GLsizei , const GLuint *) { static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "glUniform1uiv not supported by ES 2"; } void GraphicsHelperES2::glUniform2uiv(GLint , GLsizei , const GLuint *) { static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "glUniform2uiv not supported by ES 2"; } void GraphicsHelperES2::glUniform3uiv(GLint , GLsizei , const GLuint *) { static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "glUniform3uiv not supported by ES 2"; } void GraphicsHelperES2::glUniform4uiv(GLint , GLsizei , const GLuint *) { static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "glUniform4uiv not supported by ES 2"; } void GraphicsHelperES2::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values) { m_funcs->glUniformMatrix2fv(location, count, false, values); } void GraphicsHelperES2::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values) { m_funcs->glUniformMatrix3fv(location, count, false, values); } void GraphicsHelperES2::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values) { m_funcs->glUniformMatrix4fv(location, count, false, values); } void GraphicsHelperES2::glUniformMatrix2x3fv(GLint , GLsizei , const GLfloat *) { static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "glUniformMatrix2x3fv not supported by ES 2"; } void GraphicsHelperES2::glUniformMatrix3x2fv(GLint , GLsizei , const GLfloat *) { static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "glUniformMatrix3x2fv not supported by ES 2"; } void GraphicsHelperES2::glUniformMatrix2x4fv(GLint , GLsizei , const GLfloat *) { static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "glUniformMatrix2x4fv not supported by ES 2"; } void GraphicsHelperES2::glUniformMatrix4x2fv(GLint , GLsizei , const GLfloat *) { static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "glUniformMatrix4x2fv not supported by ES 2"; } void GraphicsHelperES2::glUniformMatrix3x4fv(GLint , GLsizei , const GLfloat *) { static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "glUniformMatrix3x4fv not supported by ES 2"; } void GraphicsHelperES2::glUniformMatrix4x3fv(GLint , GLsizei , const GLfloat *) { static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "glUniformMatrix4x3fv not supported by ES 2"; } UniformType GraphicsHelperES2::uniformTypeFromGLType(GLenum type) { switch (type) { case GL_FLOAT: return UniformType::Float; case GL_FLOAT_VEC2: return UniformType::Vec2; case GL_FLOAT_VEC3: return UniformType::Vec3; case GL_FLOAT_VEC4: return UniformType::Vec4; case GL_FLOAT_MAT2: return UniformType::Mat2; case GL_FLOAT_MAT3: return UniformType::Mat3; case GL_FLOAT_MAT4: return UniformType::Mat4; case GL_INT: return UniformType::Int; case GL_INT_VEC2: return UniformType::IVec2; case GL_INT_VEC3: return UniformType::IVec3; case GL_INT_VEC4: return UniformType::IVec4; case GL_BOOL: return UniformType::Bool; case GL_BOOL_VEC2: return UniformType::BVec2; case GL_BOOL_VEC3: return UniformType::BVec3; case GL_BOOL_VEC4: return UniformType::BVec4; case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: return UniformType::Sampler; default: Q_UNREACHABLE(); return UniformType::Float; } } void GraphicsHelperES2::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { if (!m_supportFramebufferBlit) { static bool showWarning = true; if (!showWarning) return; showWarning = false; qWarning() << "Framebuffer blits are not supported by ES 2.0 (since ES 3.1)"; } else m_ext->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE