/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "graphicshelperes3_1_p.h" #include #include QT_BEGIN_NAMESPACE // ES 3.1+ #ifndef GL_SAMPLER_2D_MULTISAMPLE #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #endif #ifndef GL_INT_SAMPLER_2D_MULTISAMPLE #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #endif #ifndef GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #endif namespace Qt3DRender { namespace Render { GraphicsHelperES3_1::GraphicsHelperES3_1() { } GraphicsHelperES3_1::~GraphicsHelperES3_1() { } UniformType GraphicsHelperES3_1::uniformTypeFromGLType(GLenum glType) { switch (glType) { case GL_SAMPLER_2D_MULTISAMPLE: case GL_INT_SAMPLER_2D_MULTISAMPLE: case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: return UniformType::Sampler; default: return GraphicsHelperES3::uniformTypeFromGLType(glType); } } uint GraphicsHelperES3_1::uniformByteSize(const ShaderUniform &description) { uint rawByteSize = 0; switch (description.m_type) { case GL_SAMPLER_2D_MULTISAMPLE: case GL_INT_SAMPLER_2D_MULTISAMPLE: case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: rawByteSize = 4; break; default: rawByteSize = GraphicsHelperES3::uniformByteSize(description); break; } return rawByteSize; } void GraphicsHelperES3_1::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) { char *bufferData = buffer.data(); switch (description.m_type) { case GL_SAMPLER_2D_MULTISAMPLE: case GL_INT_SAMPLER_2D_MULTISAMPLE: case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: { Q_ASSERT(description.m_size == 1); int value = v.toInt(); QGraphicsUtils::fillDataArray(bufferData, &value, description, 1); break; } default: GraphicsHelperES3::buildUniformBuffer(v, description, buffer); break; } } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE