/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "graphicshelperes3_2_p.h" #include #include #include QT_BEGIN_NAMESPACE #ifndef GL_DRAW_FRAMEBUFFER #define GL_DRAW_FRAMEBUFFER 0x8CA9 #endif #ifndef GL_DEPTH_STENCIL_ATTACHMENT #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #endif #ifndef GL_PATCH_VERTICES #define GL_PATCH_VERTICES 36466 #endif namespace Qt3DRender { namespace Render { GraphicsHelperES3_2::GraphicsHelperES3_2() { } GraphicsHelperES3_2::~GraphicsHelperES3_2() { } bool GraphicsHelperES3_2::supportsFeature(GraphicsHelperInterface::Feature feature) const { switch (feature) { case GraphicsHelperInterface::Tessellation: return true; default: break; } return GraphicsHelperES3_1::supportsFeature(feature); } bool GraphicsHelperES3_2::frameBufferNeedsRenderBuffer(const Attachment &attachment) { Q_UNUSED(attachment); // This is first ES version where we have glFramebufferTexture, so // attaching a D24S8 texture to the combined depth-stencil attachment point // should work. return false; } void GraphicsHelperES3_2::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) { GLenum attr = GL_COLOR_ATTACHMENT0; if (attachment.m_point <= QRenderTargetOutput::Color15) attr = GL_COLOR_ATTACHMENT0 + attachment.m_point; else if (attachment.m_point == QRenderTargetOutput::Depth) attr = GL_DEPTH_ATTACHMENT; else if (attachment.m_point == QRenderTargetOutput::Stencil) attr = GL_STENCIL_ATTACHMENT; else if (attachment.m_point == QRenderTargetOutput::DepthStencil) attr = GL_DEPTH_STENCIL_ATTACHMENT; else qCritical() << "Unsupported FBO attachment OpenGL ES 3.2"; const QOpenGLTexture::Target target = texture->target(); texture->bind(); if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face != QAbstractTexture::AllFaces) m_funcs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attr, attachment.m_face, texture->textureId(), attachment.m_mipLevel); else m_extraFuncs->glFramebufferTexture(GL_DRAW_FRAMEBUFFER, attr, texture->textureId(), attachment.m_mipLevel); texture->release(); } void GraphicsHelperES3_2::setVerticesPerPatch(GLint verticesPerPatch) { m_extraFuncs->glPatchParameteri(GL_PATCH_VERTICES, verticesPerPatch); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE