/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2016 Svenn-Arne Dragly. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_GRAPHICSHELPERES3_H #define QT3DRENDER_RENDER_GRAPHICSHELPERES3_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class GraphicsHelperES3 : public GraphicsHelperES2 { public: GraphicsHelperES3(); ~GraphicsHelperES3(); // QGraphicHelperInterface interface void bindBufferBase(GLenum target, GLuint index, GLuint buffer) override; bool frameBufferNeedsRenderBuffer(const Attachment &attachment) override; void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) override; void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) override; void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) override; void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) override; void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) override; void drawBuffers(GLsizei n, const int *bufs) override; void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) override; void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override; void readBuffer(GLenum mode) override; void drawBuffer(GLenum mode) override; void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) override; char *mapBuffer(GLenum target, GLsizeiptr size) override; QVector programUniformsAndLocations(GLuint programId) override; QVector programUniformBlocks(GLuint programId) override; bool supportsFeature(Feature feature) const override; GLboolean unmapBuffer(GLenum target) override; void vertexAttribDivisor(GLuint index, GLuint divisor) override; void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) override; UniformType uniformTypeFromGLType(GLenum glType) override; uint uniformByteSize(const ShaderUniform &description) override; void *fenceSync() override; void clientWaitSync(void *sync, GLuint64 nanoSecTimeout) override; void waitSync(void *sync) override; bool wasSyncSignaled(void *sync) override; void deleteSync(void *sync) override; protected: QOpenGLExtraFunctions *m_extraFuncs = nullptr; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_GRAPHICSHELPERES3_H