/**************************************************************************** ** ** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_TEXTURESUBMISSIONCONTEXT_H #define QT3DRENDER_RENDER_TEXTURESUBMISSIONCONTEXT_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class QOpenGLContext; namespace Qt3DRender { namespace Render { class GraphicsContext; class GLTexture; class Q_AUTOTEST_EXPORT TextureSubmissionContext { public: enum TextureScope { TextureScopeMaterial = 0, TextureScopeTechnique // per-pass for deferred rendering? }; TextureSubmissionContext(); ~TextureSubmissionContext(); void initialize(GraphicsContext *context); void endDrawing(); int activateTexture(TextureScope scope, QOpenGLContext *gl, GLTexture* tex); void deactivateTexture(GLTexture *tex); void deactivateTexturesWithScope(TextureScope ts); private: void decayTextureScores(); int assignUnitForTexture(GLTexture* tex); // active textures, indexed by texture unit struct ActiveTexture { GLTexture *texture = nullptr; int score = 0; TextureScope scope = TextureScopeMaterial; bool pinned = false; }; QVector m_activeTextures; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_TEXTURESUBMISSIONCONTEXT_H