/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "rendercommand_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { RenderCommand::RenderCommand() : m_stateSet(nullptr) , m_depth(0.0f) , m_changeCost(0) , m_shaderDna(0) , m_type(RenderCommand::Draw) , m_primitiveCount(0) , m_primitiveType(QGeometryRenderer::Triangles) , m_restartIndexValue(-1) , m_firstInstance(0) , m_firstVertex(0) , m_verticesPerPatch(0) , m_instanceCount(0) , m_indexOffset(0) , m_indexAttributeByteOffset(0) , m_indexAttributeDataType(GL_UNSIGNED_SHORT) , m_indirectAttributeByteOffset(0) , m_drawIndexed(false) , m_drawIndirect(false) , m_primitiveRestartEnabled(false) , m_isValid(false) { m_workGroups[0] = 0; m_workGroups[1] = 0; m_workGroups[2] = 0; } bool operator==(const RenderCommand &a, const RenderCommand &b) noexcept { return (a.m_vao == b.m_vao && a.m_shader == b.m_shader && a.m_material == b.m_material && a.m_stateSet == b.m_stateSet && a.m_geometry == b.m_geometry && a.m_geometryRenderer == b.m_geometryRenderer && a.m_indirectDrawBuffer == b.m_indirectDrawBuffer && a.m_activeAttributes == b.m_activeAttributes && a.m_depth == b.m_depth && a.m_changeCost == b.m_changeCost && a.m_shaderDna == b.m_shaderDna && a.m_workGroups[0] == b.m_workGroups[0] && a.m_workGroups[1] == b.m_workGroups[1] && a.m_workGroups[2] == b.m_workGroups[2] && a.m_primitiveCount == b.m_primitiveCount && a.m_primitiveType == b.m_primitiveType && a.m_restartIndexValue == b.m_restartIndexValue && a.m_firstInstance == b.m_firstInstance && a.m_firstVertex == b.m_firstVertex && a.m_verticesPerPatch == b.m_verticesPerPatch && a.m_instanceCount == b.m_instanceCount && a.m_indexOffset == b.m_indexOffset && a.m_indexAttributeByteOffset == b.m_indexAttributeByteOffset && a.m_drawIndexed == b.m_drawIndexed && a.m_drawIndirect == b.m_drawIndirect && a.m_primitiveRestartEnabled == b.m_primitiveRestartEnabled && a.m_isValid == b.m_isValid && a.m_computeCommand == b.m_computeCommand); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE