/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_SHADERPARAMETERPACK_P_H #define QT3DRENDER_RENDER_SHADERPARAMETERPACK_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QOpenGLShaderProgram; namespace Qt3DCore { class QFrameAllocator; } namespace Qt3DRender { namespace Render { class GraphicsContext; struct BlockToUBO { int m_blockIndex; Qt3DCore::QNodeId m_bufferID; bool m_needsUpdate; QHash m_updatedProperties; }; QT3D_DECLARE_TYPEINFO_2(Qt3DRender, Render, BlockToUBO, Q_MOVABLE_TYPE) struct BlockToSSBO { int m_blockIndex; int m_bindingIndex; Qt3DCore::QNodeId m_bufferID; }; QT3D_DECLARE_TYPEINFO_2(Qt3DRender, Render, BlockToSSBO, Q_PRIMITIVE_TYPE) typedef QHash PackUniformHash; class Q_AUTOTEST_EXPORT ShaderParameterPack { public: ~ShaderParameterPack(); void setUniform(const int glslNameId, const UniformValue &val); void setTexture(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId id); void setUniformBuffer(BlockToUBO blockToUBO); void setShaderStorageBuffer(BlockToSSBO blockToSSBO); void setSubmissionUniform(const ShaderUniform &uniform); inline PackUniformHash &uniforms() { return m_uniforms; } inline const PackUniformHash &uniforms() const { return m_uniforms; } UniformValue uniform(const int glslNameId) const { return m_uniforms.value(glslNameId); } struct NamedTexture { NamedTexture() {} NamedTexture(const int glslNameId, Qt3DCore::QNodeId texId, int uniformArrayIndex) : glslNameId(glslNameId) , texId(texId) , uniformArrayIndex(uniformArrayIndex) { } int glslNameId; Qt3DCore::QNodeId texId; int uniformArrayIndex; }; inline QVector textures() const { return m_textures; } inline QVector uniformBuffers() const { return m_uniformBuffers; } inline QVector shaderStorageBuffers() const { return m_shaderStorageBuffers; } inline QVector submissionUniforms() const { return m_submissionUniforms; } private: PackUniformHash m_uniforms; QVector m_textures; QVector m_uniformBuffers; QVector m_shaderStorageBuffers; QVector m_submissionUniforms; friend class RenderView; }; QT3D_DECLARE_TYPEINFO_2(Qt3DRender, Render, ShaderParameterPack::NamedTexture, Q_PRIMITIVE_TYPE) } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE Q_DECLARE_METATYPE(Qt3DRender::Render::ShaderParameterPack) #endif // QT3DRENDER_RENDER_SHADERPARAMETERPACK_P_H