/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_GENERICSTATE_H #define QT3DRENDER_RENDER_GENERICSTATE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QRenderState; namespace Render { class GraphicsContext; enum StateMask { BlendStateMask = 1 << 0, StencilWriteStateMask = 1 << 1, StencilTestStateMask = 1 << 2, ScissorStateMask = 1 << 3, DepthTestStateMask = 1 << 4, DepthWriteStateMask = 1 << 5, CullFaceStateMask = 1 << 6, AlphaTestMask = 1 << 7, FrontFaceStateMask = 1 << 8, DitheringStateMask = 1 << 9, AlphaCoverageStateMask = 1 << 10, PolygonOffsetStateMask = 1 << 11, ColorStateMask = 1 << 12, ClipPlaneMask = 1 << 13, StencilOpMask = 1 << 14, PointSizeMask = 1 << 15 }; typedef quint64 StateMaskSet; class Q_AUTOTEST_EXPORT RenderState { public: virtual ~RenderState() {} virtual void apply(GraphicsContext* gc) const = 0; virtual StateMaskSet mask() const = 0; static RenderState *getOrCreateBackendState(QRenderState *renderState); }; template class GenericState1 : public RenderState { public: bool isEqual(const Derived& i) const { return (m_1 == i.m_1); } protected: GenericState1(T t) : m_1(t) {} T m_1; }; template class GenericState2 : public RenderState { public: bool isEqual(const Derived& i) const { return (m_1 == i.m_1) && (m_2 == i.m_2); } protected: GenericState2(T t, S s) : m_1(t), m_2(s) {} T m_1; S m_2; }; template class GenericState3 : public RenderState { public: bool isEqual(const Derived& i) const { return (m_1 == i.m_1) && (m_2 == i.m_2) && (m_3 == i.m_3); } protected: GenericState3(T t, S s, U u) : m_1(t), m_2(s), m_3(u) {} T m_1; S m_2; U m_3; }; template class GenericState4 : public RenderState { public: bool isEqual(const Derived& i) const { return (m_1 == i.m_1) && (m_2 == i.m_2) && (m_3 == i.m_3) && (m_4 == i.m_4); } protected: GenericState4(T t, S s, U u, Z z) : m_1(t), m_2(s), m_3(u), m_4(z) {} T m_1; S m_2; U m_3; Z m_4; }; template class GenericState6 : public RenderState { public: bool isEqual(const Derived& i) const { return (m_1 == i.m_1) && (m_2 == i.m_2) && (m_3 == i.m_3) && (m_4 == i.m_4) && (m_5 == i.m_5) && (m_6 == i.m_6); } protected: GenericState6(T t, S s, U u, V v, W w, Z z) : m_1(t) , m_2(s) , m_3(u) , m_4(v) , m_5(w) , m_6(z) {} T m_1; S m_2; U m_3; V m_4; W m_5; Z m_6; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_GENERICSTATE_H