/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qalphacoverage.h" #include "qrenderstate_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DRender::QAlphaCoverage \since 5.7 \ingroup renderstates \inmodule Qt3DRender \brief Enable alpha-to-coverage multisampling mode. A Qt3DRender::QAlphaCoverage class enables alpha-to-coverage multisampling mode. When enabled, the fragment alpha value is used as a coverage for the sample and combined with fragment coverage value. Qt3DRender::QAlphaCoverage does nothing if multisampling is disabled. Alpha-to-coverage is most useful when order independent blending is required, for example when rendering leaves, grass and other rich vegetation. It can be added to a QRenderPass by calling QRenderPass::addRenderState(): \code QRenderPass *renderPass = new QRenderPass(); // Create a alpha coverage render state QAlphaCoverage *alphaCoverage = new QAlphaCoverage(); QMultiSampleAntiAliasing *multiSampleAntialiasing = new QMultiSampleAntiAliasing(); // Add the render states to the render pass renderPass->addRenderState(alphaCoverage); renderPass->addRenderState(multiSampleAntialiasing); \endcode Or to a QRenderStateSet by calling QRenderStateSet::addRenderState(): \code QRenderStateSet *renderStateSet = new QRenderStateSet(); // Create a alpha coverage render state QAlphaCoverage *alphaCoverage = new QAlphaCoverage(); QMultiSampleAntiAliasing *multiSampleAntialiasing = new QMultiSampleAntiAliasing(); // Add the render states to the render state set renderStateSet->addRenderState(alphaCoverage); renderStateSet->addRenderState(multiSampleAntialiasing); \endcode \sa Qt3DRender::QMultiSampleAntiAliasing */ /*! \qmltype AlphaCoverage \since 5.7 \ingroup renderstates \inqmlmodule Qt3D.Render \instantiates Qt3DRender::QAlphaCoverage \inherits RenderState \brief Enable alpha-to-coverage multisampling mode. An AlphaCoverage type enables alpha-to-coverage multisampling mode. When enabled, the fragment alpha value is used as a coverage for the sample and combined with fragment coverage value. AlphaCoverage does nothing if multisampling is disabled. Alpha-to-coverage is most useful when order independent blending is required, for example when rendering leaves, grass and other rich vegetation. It can be added to a RenderPass: \qml RenderPass { shaderProgram: ShaderProgram { // ... } renderStates: [ AlphaCoverage {}, MultiSampleAntiAliasing {} ] } \endqml Or to a RenderStateSet: \qml RenderStateSet { renderStates: [ AlphaCoverage {}, MultiSampleAntiAliasing {} ] } \endqml \sa MultiSampleAntiAliasing */ class QAlphaCoveragePrivate : public QRenderStatePrivate { public : QAlphaCoveragePrivate() : QRenderStatePrivate(Render::AlphaCoverageStateMask) {} Q_DECLARE_PUBLIC(QAlphaCoverage) }; /*! The constructor creates a new QAlphaCoverage::QAlphaCoverage instance with the specified \a parent. */ QAlphaCoverage::QAlphaCoverage(QNode *parent) : QRenderState(*new QAlphaCoveragePrivate, parent) { } /*! \internal */ QAlphaCoverage::~QAlphaCoverage() { } } // namespace Qt3DRender QT_END_NAMESPACE