/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QBLENDSTATE_H #define QT3DRENDER_QBLENDSTATE_H #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QBlendStatePrivate; class QT3DRENDERSHARED_EXPORT QBlendState : public QRenderState { Q_OBJECT Q_PROPERTY(Blending srcRGB READ srcRGB WRITE setSrcRGB NOTIFY srcRGBChanged) Q_PROPERTY(Blending srcAlpha READ srcAlpha WRITE setSrcAlpha NOTIFY srcAlphaChanged) Q_PROPERTY(Blending dstRGB READ dstRGB WRITE setDstRGB NOTIFY dstRGBChanged) Q_PROPERTY(Blending dstAlpha READ dstAlpha WRITE setDstAlpha NOTIFY dstAlphaChanged) Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged) Q_PROPERTY(bool specifiesAllDrawBuffers READ specifiesAllDrawBuffers NOTIFY specifiesAllDrawBuffersChanged) Q_PROPERTY(int bufferIndex READ bufferIndex WRITE setBufferIndex NOTIFY bufferIndexChanged) public: enum Blending { Zero = 0, One = 1, SrcColor = 0x0300, SrcAlpha = 0x0302, Src1Alpha, Src1Color, DstColor = 0x0306, DstAlpha = 0x0304, SrcAlphaSaturate = 0x0308, ConstantColor = 0x8001, ConstantAlpha = 0x8003, OneMinusSrcColor = 0x0301, OneMinusSrcAlpha = 0x0303, OneMinusDstAlpha = 0x0305, OneMinusDstColor = 0x0307, OneMinusConstantColor = 0x8002, OneMinusConstantAlpha = 0x8004, OneMinusSrc1Alpha, OneMinusSrc1Color0 }; Q_ENUM(Blending) explicit QBlendState(Qt3DCore::QNode *parent = 0); ~QBlendState(); Blending srcRGB() const; Blending dstRGB() const; Blending srcAlpha() const; Blending dstAlpha() const; bool enabled() const; int bufferIndex() const; bool specifiesAllDrawBuffers() const; public Q_SLOTS: void setSrcRGB(Blending srcRGB); void setDstRGB(Blending dstRGB); void setSrcAlpha(Blending srcAlpha); void setDstAlpha(Blending dstAlpha); void setEnabled(bool isEnabled); void setBufferIndex(int index); Q_SIGNALS: void srcRGBChanged(Blending srcRGB); void srcAlphaChanged(Blending srcAlpha); void dstRGBChanged(Blending dstRGB); void dstAlphaChanged(Blending dstAlpha); void enabledChanged(bool enabled); void bufferIndexChanged(int index); void specifiesAllDrawBuffersChanged(bool specifyAll); protected: void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE; QBlendState(QRenderState::Type type, Qt3DCore::QNode *parent = 0); private: Q_DECLARE_PRIVATE(QBlendState) QT3D_CLONEABLE(QBlendState) }; class QT3DRENDERSHARED_EXPORT QBlendStateSeparate : public QBlendState { Q_OBJECT public: explicit QBlendStateSeparate(Qt3DCore::QNode *parent = 0); }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QBLENDSTATE_H