/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qclipplane.h" #include "qclipplane_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DRender::QClipPlane \inmodule Qt3DRender \since 5.5 \brief Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance. By default, OpenGL supports up to 8 additional clipping planes. Qt3DCore::QClipPlane allows to enable one of these additional planes. These planes can then be manipulated in the shaders using gl_ClipDistance[i] where i varies between 0 and 7. The underlying implementation may support more than 8 clip planes, but it is not guaranteed. */ /*! \qmltype ClipPlane \instantiates Qt3DRender::QClipPlane \inherits RenderState \inqmlmodule Qt3D.Render \since 5.5 \brief Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance. By default, OpenGL supports up to 8 additional clipping planes. ClipPlane allows to enable one of these additional planes. These planes can then be manipulated in the shaders using gl_ClipDistance[i] where i varies between 0 and 7. The underlying implementation may support more than 8 clip planes, but it is not guaranteed. */ /*! \qmlproperty int ClipPlane::planeIndex Holds the index of the plane. \note Usually between 0-7. */ /*! \qmlproperty vector3d ClipPlane::normal Holds the normal of the plane. */ /*! \qmlproperty real ClipPlane::distance Holds the distance of the plane from the world origin. */ /*! \property QClipPlane::planeIndex Holds the index of the plane. \note Usually between 0-7. */ /*! \property QClipPlane::normal Holds the normal of the plane. */ /*! \property QClipPlane::distance Holds the distance of the plane from the world origin. */ QClipPlane::QClipPlane(QNode *parent) : QRenderState(*new QClipPlanePrivate(), parent) { } /*! \internal */ QClipPlane::~QClipPlane() { } int QClipPlane::planeIndex() const { Q_D(const QClipPlane); return d->m_planeIndex; } QVector3D QClipPlane::normal() const { Q_D(const QClipPlane); return d->m_normal; } float QClipPlane::distance() const { Q_D(const QClipPlane); return d->m_distance; } void QClipPlane::setPlaneIndex(int planeIndex) { Q_D(QClipPlane); if (planeIndex != d->m_planeIndex) { d->m_planeIndex = planeIndex; Q_EMIT planeIndexChanged(planeIndex); } } void QClipPlane::setNormal(QVector3D normal) { Q_D(QClipPlane); if (normal != d->m_normal) { d->m_normal = normal; Q_EMIT normalChanged(normal); } } void QClipPlane::setDistance(float distance) { Q_D(QClipPlane); if (distance != d->m_distance) { d->m_distance = distance; Q_EMIT distanceChanged(distance); } } } // namespace Qt3DRender QT_END_NAMESPACE