/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2021 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "qcullface.h" #include "qcullface_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DRender::QCullFace \brief The QCullFace class specifies whether front or back face culling is enabled. \since 5.7 \inmodule Qt3DRender \ingroup renderstates QCullFace sets whether the front or back facets are culled. Facets include triangles, quadrilaterals, polygons and rectangles. It can be added by calling the addRenderState() method on a QRenderPass: \code // using namespace Qt3DRender; QRenderPass *renderPass = new QRenderPass(); // Create a front face culling render state QCullFace *cullFront = new QCullFace(); cullFront->setMode(QCullFace::Front); // Add the render state to the render pass renderPass->addRenderState(cullFront); \endcode Or by calling the addRenderState() method on a QRenderStateSet: \code // using namespace Qt3DRender; QRenderStateSet *renderStateSet = new QRenderStateSet(); // Create a front face culling render state QCullFace *cullFront = new QCullFace(); cullFront->setMode(QCullFace::Front); // Add the render state to the render pass renderStateSet->addRenderState(cullFront); \endcode \sa QFrontFace */ /*! \qmltype CullFace \brief The CullFace type specifies whether front or back face culling is enabled. \since 5.7 \inqmlmodule Qt3D.Render \instantiates Qt3DRender::QCullFace \inherits RenderState \ingroup renderstates CullFace sets whether the front or back facets are culled. Facets include triangles, quadrilaterals, polygons and rectangles. It can be added to the renderStates property of a RenderPass: \qml RenderPass { shaderProgram: ShaderProgram { // ... } renderStates: [ CullFace { mode: CullFace.Front } ] } \endqml Or added to the renderStates property of a RenderStateSet: \qml RenderStateSet { renderStates: [ CullFace { mode: CullFace.Front } ] } \endqml \sa FrontFace */ /*! \enum Qt3DRender::QCullFace::CullingMode This enumeration specifies values for the culling mode. \value NoCulling Culling is disabled \value Front Culling is enabled for front facing polygons \value Back Culling is enabled for back facing polygons \value FrontAndBack Culling is enabled for all polygons, points and lines are drawn */ /*! \qmlproperty enumeration CullFace::mode Holds the culling mode used by CullFace. Default is set to QCullFace.Back. \list \li CullFace.NoCulling - culling is disabled \li CullFace.Front - culling is enabled for front facing polygons \li CullFace.Back - culling is enabled for back facing polygons \li CullFace.FrontAndBack - culling is enabled for all polygons, but points and lines are drawn \endlist */ /*! \property QCullFace::mode Holds the culling mode used by QCullFace. Default is set to QCullFace.Back. */ /*! Constructs a new QCullFace::QCullFace instance with \a parent as parent. */ QCullFace::QCullFace(QNode *parent) : QRenderState(*new QCullFacePrivate, parent) { } /*! \internal */ QCullFace::~QCullFace() { } QCullFace::CullingMode QCullFace::mode() const { Q_D(const QCullFace); return d->m_mode; } void QCullFace::setMode(QCullFace::CullingMode mode) { Q_D(QCullFace); if (d->m_mode != mode) { d->m_mode = mode; emit modeChanged(mode); } } Qt3DCore::QNodeCreatedChangeBasePtr QCullFace::createNodeCreationChange() const { auto creationChange = QRenderStateCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QCullFace); data.mode = d->m_mode; return creationChange; } } // namespace Qt3DRender QT_END_NAMESPACE