// Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qdepthrange.h" #include "qdepthrange_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DRender::QDepthRange \inmodule Qt3DRender \since 5.14 \ingroup renderstates \brief Enables remapping depth values written into the depth buffer. By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to the far clip plane. QDepthRange allows mapping these values into a different range so parts of the scene are always rendered in front of or behind other parts. Valid values for near and far are between 0 and 1. */ /*! \qmltype DepthRange \instantiates Qt3DRender::QDepthRange \inherits RenderState \inqmlmodule Qt3D.Render \ingroup renderstates \since 5.14 \brief Enables remapping depth values written into the depth buffer. By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] corresponding to the near and far clip planes. QDepthRange allows mapping these values into a different range. For example setting the range [0.0, 0.5] will map the rendered scene into the depth buffer such that objects at the near clip plane have depth value of 0.0 and objects at the far clip plane have a depth value of 0.5. This allows rendering parts of the scene always in front of or behind other parts. */ /*! \qmlproperty real QDepthRange::nearValue The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1. */ /*! \qmlproperty real QDepthRange::farValue The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1. */ /*! \property Qt3DRender::QDepthRange::nearValue The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1. */ /*! \property Qt3DRender::QDepthRange::farValue The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1. */ QDepthRange::QDepthRange(QNode *parent) : QRenderState(*new QDepthRangePrivate(), parent) { } /*! \internal */ QDepthRange::~QDepthRange() { } double QDepthRange::nearValue() const { Q_D(const QDepthRange); return d->m_nearValue; } double QDepthRange::farValue() const { Q_D(const QDepthRange); return d->m_farValue; } void QDepthRange::setNearValue(double value) { Q_D(QDepthRange); if (value != d->m_nearValue) { d->m_nearValue = value; Q_EMIT nearValueChanged(value); } } void QDepthRange::setFarValue(double value) { Q_D(QDepthRange); if (value != d->m_farValue) { d->m_farValue = value; Q_EMIT farValueChanged(value); } } } // namespace Qt3DRender QT_END_NAMESPACE #include "moc_qdepthrange.cpp"