/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qfrontface.h" #include "qfrontface_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DRender::QFrontFace \brief The QFrontFace class defines front and back facing polygons. \since 5.7 \ingroup renderstates \inmodule Qt3DRender A Qt3DRender::QFrontFace sets the winding direction of the front facing polygons. \sa QCullFace */ /*! \qmltype FrontFace \brief The FrontFace type defines front and back facing polygons. \since 5.7 \ingroup renderstates \inqmlmodule Qt3D.Render \inherits RenderState \instantiates Qt3DRender::QFrontFace A FrontFace sets the winding direction of the front facing polygons. \sa CullFace */ /*! \enum QFrontFace::WindingDirection This enumeration specifies the winding direction values. \value ClockWise Clockwise polygons are front facing. \value CounterClockWise Counter clockwise polygons are front facing. */ /*! \qmlproperty enumeration FrontFace::direction Holds the winding direction of the front facing polygons. Default is FrontFace.Clockwise. */ /*! \property QFrontFace::direction Holds the winding direction of the front facing polygons. Default is Clockwise. */ /*! The constructor creates a new QFrontFace::QFrontFace instance with the specified \a parent */ QFrontFace::QFrontFace(QNode *parent) : QRenderState(*new QFrontFacePrivate, parent) { } /*! \internal */ QFrontFace::~QFrontFace() { } QFrontFace::WindingDirection QFrontFace::direction() const { Q_D(const QFrontFace); return d->m_direction; } void QFrontFace::setDirection(QFrontFace::WindingDirection direction) { Q_D(QFrontFace); if (d->m_direction != direction) { d->m_direction = direction; emit directionChanged(direction); } } Qt3DCore::QNodeCreatedChangeBasePtr QFrontFace::createNodeCreationChange() const { auto creationChange = QRenderStateCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QFrontFace); data.direction = d->m_direction; return creationChange; } } // namespace Qt3DRender QT_END_NAMESPACE