/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qpolygonoffset.h" #include "qpolygonoffset_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DRender::QPolygonOffset \brief The QPolygonOffset class sets the scale and steps to calculate depth values for polygon offsets. \since 5.7 \inmodule Qt3DRender \ingroup renderstates A QPolygonOffset class adds an offset to the fragment depth value prior to depth test and depth write. The offset can be used to avoid z-fighting when rendering polygons with very close depth values such as decals. */ /*! \qmltype PolygonOffset \brief The PolygonOffset type sets the scale and steps to calculate depth values for polygon offsets. \since 5.7 \inqmlmodule Qt3D.Render \ingroup renderstates \inherits RenderState \instantiates Qt3DRender::QPolygonOffset A PolygonOffset type adds an offset to the fragment depth value prior to depth test and depth write. The offset can be used to avoid z-fighting when rendering polygons with very close depth values such as decals. */ /*! \qmlproperty real PolygonOffset::scaleFactor Holds the scale factor used to create a variable depth offset for each polygon. Default value is 0. */ /*! \qmlproperty real PolygonOffset::depthSteps Holds the units that create constant depth offsets. Default value is 0. */ /*! \property QPolygonOffset::scaleFactor Holds the scale factor used to create a variable depth offset for each polygon. Default value is 0. */ /*! \property QPolygonOffset::depthSteps Holds the units that create constant depth offsets. Default value is 0. */ /*! The constructor creates a new QPolygonOffset::QPolygonOffset instance with the specified \a parent */ QPolygonOffset::QPolygonOffset(QNode *parent) : QRenderState(*new QPolygonOffsetPrivate, parent) { } /*! \internal */ QPolygonOffset::~QPolygonOffset() { } float QPolygonOffset::scaleFactor() const { Q_D(const QPolygonOffset); return d->m_scaleFactor; } void QPolygonOffset::setScaleFactor(float scaleFactor) { Q_D(QPolygonOffset); if (d->m_scaleFactor != scaleFactor) { d->m_scaleFactor = scaleFactor; emit scaleFactorChanged(d->m_scaleFactor); } } float QPolygonOffset::depthSteps() const { Q_D(const QPolygonOffset); return d->m_depthSteps; } void QPolygonOffset::setDepthSteps(float depthSteps) { Q_D(QPolygonOffset); if (d->m_depthSteps != depthSteps) { d->m_depthSteps = depthSteps; emit depthStepsChanged(d->m_depthSteps); } } } // namespace Qt3DRender QT_END_NAMESPACE