/**************************************************************************** ** ** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qrastermode.h" #include "qrastermode_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DRender::QRasterMode \brief The QRasterMode render state allows to control the type of rasterization to be performed. \since 5.14 \inmodule Qt3DRender \ingroup renderstates The QRasterMode class is used to control the rasterization step of the primitives at render time. This can be used to choose whether we only want to show points, edges or fill a primitive. \note This is not supported when rendering on OpenGL ES 2.0 platforms. \sa QAlphaTest, QStencilTest */ /*! \qmltype RasterMode \brief The RasterMode render state allows to control the type of rasterization to be performed. \since 5.14 \inqmlmodule Qt3D.Render \inherits RenderState \instantiates Qt3DRender::QRasterMode \ingroup renderstates The QRasterMode class is used to control the rasterization step of the primitives at render time. This can be used to choose whether we only want to show points, edges or fill a primitive. \note This is not supported when rendering on OpenGL ES 2.0 platforms. \sa AlphaTest, StencilTest */ /*! \enum Qt3DRender::QRasterMode::RasterMode Enumeration for raster mode values \value Points Vertices at the start of an edge are drawn as points. \value Lines Edges of a polygon are draw as line segments. \value Fill Fills the interior of the primitive. */ /*! \enum Qt3DRender::QRasterMode::FaceMode Enumeration for face mode values \value Front Applies to front faces only \value Back Applies to back faces only \value FrontAndBack Applies to front and back faces */ /*! \property QRasterMode::rasterMode Holds the raster mode to be used. */ /*! \property QRasterMode::faceMode Holds the face mode to be used. Controls on which face the raster mode is to be applied. */ /*! \qmlproperty enumeration RasterMode::rasterMode Holds the raster mode to be used. \list \li Points Vertices at the start of an edge are drawn as points. \li Lines Edges of a polygon are draw as line segments. \li Fill Fills the interior of the primitive. \endlist */ /*! \qmlproperty enumeration RasterMode::faceMode Holds the face mode to be used. Controls on which face the raster mode is to be applied. \list \li Front Applies to front faces only \li Back Applies to back faces only \li FrontAndBack Applies to front and back faces \endlist */ QRasterMode::QRasterMode(QNode *parent) : QRenderState(*new QRasterModePrivate, parent) { } /*! \internal */ QRasterMode::~QRasterMode() = default; QRasterMode::RasterMode QRasterMode::rasterMode() const { Q_D(const QRasterMode); return d->m_rasterMode; } QRasterMode::FaceMode QRasterMode::faceMode() const { Q_D(const QRasterMode); return d->m_faceMode; } void QRasterMode::setRasterMode(QRasterMode::RasterMode rasterMode) { Q_D(QRasterMode); if (d->m_rasterMode != rasterMode) { d->m_rasterMode = rasterMode; emit rasterModeChanged(rasterMode); } } void QRasterMode::setFaceMode(QRasterMode::FaceMode faceMode) { Q_D(QRasterMode); if (d->m_faceMode != faceMode) { d->m_faceMode = faceMode; emit faceModeChanged(faceMode); } } Qt3DCore::QNodeCreatedChangeBasePtr QRasterMode::createNodeCreationChange() const { auto creationChange = QRenderStateCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QRasterMode); data.rasterMode = d->m_rasterMode; data.faceMode = d->m_faceMode; return creationChange; } } // namespace Qt3DRender QT_END_NAMESPACE