/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qscissortest.h" #include "qrenderstate_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QScissorTestPrivate : public QRenderStatePrivate { public: QScissorTestPrivate() : QRenderStatePrivate(QRenderState::ScissorTest) , m_left(0) , m_bottom(0) , m_width(0) , m_height(0) { } Q_DECLARE_PUBLIC(QScissorTest) int m_left; int m_bottom; int m_width; int m_height; }; QScissorTest::QScissorTest(QNode *parent) : QRenderState(*new QScissorTestPrivate, parent) { } QScissorTest::~QScissorTest() { QNode::cleanup(); } void QScissorTest::copy(const QNode *ref) { QRenderState::copy(ref); const QScissorTest *refState = static_cast(ref); d_func()->m_left = refState->d_func()->m_left; d_func()->m_bottom = refState->d_func()->m_bottom; d_func()->m_width = refState->d_func()->m_width; d_func()->m_height = refState->d_func()->m_height; } int QScissorTest::left() const { Q_D(const QScissorTest); return d->m_left; } void QScissorTest::setLeft(int left) { Q_D(QScissorTest); if (d->m_left != left) { d->m_left = left; emit leftChanged(left); } } int QScissorTest::bottom() const { Q_D(const QScissorTest); return d->m_bottom; } void QScissorTest::setBottom(int bottom) { Q_D(QScissorTest); if (d->m_bottom != bottom) { d->m_bottom = bottom; emit bottomChanged(bottom); } } int QScissorTest::width() const { Q_D(const QScissorTest); return d->m_width; } void QScissorTest::setWidth(int width) { Q_D(QScissorTest); if (d->m_width != width) { d->m_width = width; emit widthChanged(width); } } int QScissorTest::height() const { Q_D(const QScissorTest); return d->m_height; } void QScissorTest::setHeight(int height) { Q_D(QScissorTest); if (d->m_height != height) { d->m_height = height; emit heightChanged(height); } } } // namespace Qt3DRender QT_END_NAMESPACE