/**************************************************************************** ** ** Copyright (C) 2015 Paul Lemire ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qstencilmask.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QStencilMaskPrivate : public QRenderStatePrivate { public: QStencilMaskPrivate() : QRenderStatePrivate(QRenderState::StencilMask) , m_frontMask(0) , m_backMask(0) {} uint m_frontMask; uint m_backMask; }; /*! * QStencilMask::QStencilMask */ QStencilMask::QStencilMask(QNode *parent) : QRenderState(*new QStencilMaskPrivate(), parent) { } QStencilMask::~QStencilMask() { QNode::cleanup(); } void QStencilMask::setFrontMask(uint mask) { Q_D(QStencilMask); if (d->m_frontMask != mask) { d->m_frontMask = mask; Q_EMIT frontMaskChanged(); } } void QStencilMask::setBackMask(uint mask) { Q_D(QStencilMask); if (d->m_backMask != mask) { d->m_backMask = mask; Q_EMIT backMaskChanged(); } } uint QStencilMask::frontMask() const { Q_D(const QStencilMask); return d->m_frontMask; } uint QStencilMask::backMask() const { Q_D(const QStencilMask); return d->m_backMask; } void QStencilMask::copy(const QNode *ref) { QRenderState::copy(ref); const QStencilMask *otherRef = static_cast(ref); d_func()->m_frontMask = otherRef->frontMask(); d_func()->m_backMask = otherRef->backMask(); } } // namespace Qt3DRender QT_END_NAMESPACE