/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qstencilop.h" #include "qstencilopseparate.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QStencilOpPrivate : public QRenderStatePrivate { public: QStencilOpPrivate() : QRenderStatePrivate(QRenderState::StencilOp) , m_front(new QStencilOpSeparate(QStencilOpSeparate::Front, q_ptr)) , m_back(new QStencilOpSeparate(QStencilOpSeparate::Back, q_ptr)) {} QStencilOpSeparate *m_front; QStencilOpSeparate *m_back; }; QStencilOp::QStencilOp(QNode *parent) : QRenderState(*new QStencilOpPrivate(), parent) { } QStencilOp::~QStencilOp() { QNode::cleanup(); } QStencilOpSeparate *QStencilOp::front() const { Q_D(const QStencilOp); return d->m_front; } QStencilOpSeparate *QStencilOp::back() const { Q_D(const QStencilOp); return d->m_back; } void QStencilOp::copy(const QNode *ref) { QRenderState::copy(ref); const QStencilOp *refState = static_cast(ref); d_func()->m_back->setDepthFail(refState->d_func()->m_back->depthFail()); d_func()->m_back->setStencilFail(refState->d_func()->m_back->stencilFail()); d_func()->m_back->setStencilDepthPass(refState->d_func()->m_back->stencilDepthPass()); d_func()->m_front->setDepthFail(refState->d_func()->m_front->depthFail()); d_func()->m_front->setStencilFail(refState->d_func()->m_front->stencilFail()); d_func()->m_front->setStencilDepthPass(refState->d_func()->m_front->stencilDepthPass()); } } // namespace Qt3DRender QT_END_NAMESPACE