/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qstenciloperation.h" #include "qstenciloperation_p.h" #include "qstenciloperationarguments.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DRender::QStencilOperation \brief The QStencilOperation class specifies stencil operation. \since 5.7 \ingroup renderstates \inmodule Qt3DRender A Qt3DRender::QStencilOperation class specifies the stencil operations for the front- and back-facing polygons. The stencil operation control what is done to fragment when the stencil and depth test pass or fail. \sa Qt3DRender::QStencilTest */ /*! \qmltype StencilOperation \brief The StencilOperation type specifies stencil operation. \since 5.7 \ingroup renderstates \inqmlmodule Qt3D.Render \inherits RenderState \instantiates Qt3DRender::QStencilOperation A StencilOperation type specifies the stencil operations for the front- and back-facing polygons. The stencil operation control what is done to fragment when the stencil and depth test pass or fail. \sa StencilTest */ /*! \qmlproperty StencilOperationArguments StencilOperation::front Holds the stencil operation arguments for front-facing polygons. */ /*! \qmlproperty StencilOperationArguments StencilOperation::back Holds the stencil operation arguments for back-facing polygons. */ /*! \property QStencilOperation::front Holds the stencil operation arguments for front-facing polygons. */ /*! \property QStencilOperation::back Holds the stencil operation arguments for back-facing polygons. */ /*! The constructor creates a new QStencilOperation::QStencilOperation instance with the specified \a parent. */ QStencilOperation::QStencilOperation(QNode *parent) : QRenderState(*new QStencilOperationPrivate(), parent) { Q_D(QStencilOperation); const auto resend = [d]() { d->update(); }; (void) connect(d->m_front, &QStencilOperationArguments::allTestsPassOperationChanged, resend); (void) connect(d->m_front, &QStencilOperationArguments::depthTestFailureOperationChanged, resend); (void) connect(d->m_front, &QStencilOperationArguments::stencilTestFailureOperationChanged, resend); (void) connect(d->m_front, &QStencilOperationArguments::faceModeChanged, resend); (void) connect(d->m_back, &QStencilOperationArguments::allTestsPassOperationChanged, resend); (void) connect(d->m_back, &QStencilOperationArguments::depthTestFailureOperationChanged, resend); (void) connect(d->m_back, &QStencilOperationArguments::stencilTestFailureOperationChanged, resend); (void) connect(d->m_back, &QStencilOperationArguments::faceModeChanged, resend); } /*! \internal */ QStencilOperation::~QStencilOperation() { } /*! \internal */ void QStencilOperationPrivate::fillData(QStencilOperationData &data) const { data.front.face = m_front->faceMode(); data.front.stencilTestFailureOperation = m_front->stencilTestFailureOperation(); data.front.depthTestFailureOperation = m_front->depthTestFailureOperation(); data.front.allTestsPassOperation = m_front->allTestsPassOperation(); data.back.face = m_back->faceMode(); data.back.stencilTestFailureOperation = m_back->stencilTestFailureOperation(); data.back.depthTestFailureOperation = m_back->depthTestFailureOperation(); data.back.allTestsPassOperation = m_back->allTestsPassOperation(); } QStencilOperationArguments *QStencilOperation::front() const { Q_D(const QStencilOperation); return d->m_front; } QStencilOperationArguments *QStencilOperation::back() const { Q_D(const QStencilOperation); return d->m_back; } Qt3DCore::QNodeCreatedChangeBasePtr QStencilOperation::createNodeCreationChange() const { auto creationChange = QRenderStateCreatedChangePtr::create(this); d_func()->fillData(creationChange->data); return creationChange; } } // namespace Qt3DRender QT_END_NAMESPACE #include "moc_qstenciloperation.cpp"