/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QSTENCILOPERATIONARGUMENTS_H #define QT3DRENDER_QSTENCILOPERATIONARGUMENTS_H #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QStencilOperationPrivate; class QStencilOperationArgumentsPrivate; class Q_3DRENDERSHARED_EXPORT QStencilOperationArguments : public QObject { Q_OBJECT Q_PROPERTY(FaceMode faceMode READ faceMode NOTIFY faceModeChanged) Q_PROPERTY(Operation stencilTestFailureOperation READ stencilTestFailureOperation WRITE setStencilTestFailureOperation NOTIFY stencilTestFailureOperationChanged) Q_PROPERTY(Operation depthTestFailureOperation READ depthTestFailureOperation WRITE setDepthTestFailureOperation NOTIFY depthTestFailureOperationChanged) Q_PROPERTY(Operation allTestsPassOperation READ allTestsPassOperation WRITE setAllTestsPassOperation NOTIFY allTestsPassOperationChanged) public: enum FaceMode { Front = 0x0404, Back = 0x0405, FrontAndBack = 0x0408 }; Q_ENUM(FaceMode) // LCOV_EXCL_LINE enum Operation { Zero = 0, Keep = 0x1E00, Replace = 0x1E01, Increment = 0x1E02, Decrement = 0x1E03, IncrementWrap = 0x8507, DecrementWrap = 0x8508, Invert = 0x150A }; Q_ENUM(Operation) // LCOV_EXCL_LINE ~QStencilOperationArguments(); FaceMode faceMode() const; Operation stencilTestFailureOperation() const; Operation depthTestFailureOperation() const; Operation allTestsPassOperation() const; public Q_SLOTS: void setStencilTestFailureOperation(Operation operation); void setDepthTestFailureOperation(Operation operation); void setAllTestsPassOperation(Operation operation); Q_SIGNALS: void stencilTestFailureOperationChanged(Operation stencilFail); void depthTestFailureOperationChanged(Operation depthFail); void allTestsPassOperationChanged(Operation stencilDepthPass); void faceModeChanged(FaceMode faceMode); private: explicit QStencilOperationArguments(FaceMode mode, QObject *parent = nullptr); Q_DECLARE_PRIVATE(QStencilOperationArguments) friend class QStencilOperationPrivate; }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QSTENCILOPERATIONARGUMENTS_H