/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qstencilopseparate.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QStencilOpSeparatePrivate : public QObjectPrivate { public: QStencilOpSeparatePrivate(QStencilOpSeparate::StencilFaceMode mode) : QObjectPrivate() , m_face(mode) , m_stencilFailOp(QStencilOpSeparate::Keep) , m_depthFailOp(QStencilOpSeparate::Keep) , m_stencilDepthPassOp(QStencilOpSeparate::Keep) { } QStencilOpSeparate::StencilFaceMode m_face; QStencilOpSeparate::StencilOp m_stencilFailOp; QStencilOpSeparate::StencilOp m_depthFailOp; QStencilOpSeparate::StencilOp m_stencilDepthPassOp; }; QStencilOpSeparate::QStencilOpSeparate(StencilFaceMode mode, QObject *parent) : QObject(*new QStencilOpSeparatePrivate(mode), parent) { } QStencilOpSeparate::~QStencilOpSeparate() { } QStencilOpSeparate::StencilFaceMode QStencilOpSeparate::faceMode() const { Q_D(const QStencilOpSeparate); return d->m_face; } void QStencilOpSeparate::setStencilFail(QStencilOpSeparate::StencilOp op) { Q_D(QStencilOpSeparate); if (d->m_stencilFailOp != op) { d->m_stencilFailOp = op; Q_EMIT stencilFailChanged(op); } } QStencilOpSeparate::StencilOp QStencilOpSeparate::stencilFail() const { Q_D(const QStencilOpSeparate); return d->m_stencilFailOp; } void QStencilOpSeparate::setDepthFail(QStencilOpSeparate::StencilOp op) { Q_D(QStencilOpSeparate); if (d->m_depthFailOp != op) { d->m_depthFailOp = op; Q_EMIT depthFailChanged(op); } } QStencilOpSeparate::StencilOp QStencilOpSeparate::depthFail() const { Q_D(const QStencilOpSeparate); return d->m_depthFailOp; } void QStencilOpSeparate::setStencilDepthPass(QStencilOpSeparate::StencilOp op) { Q_D(QStencilOpSeparate); if (d->m_stencilDepthPassOp != op) { d->m_stencilDepthPassOp = op; Q_EMIT stencilDepthPassChanged(op); } } QStencilOpSeparate::StencilOp QStencilOpSeparate::stencilDepthPass() const { Q_D(const QStencilOpSeparate); return d->m_stencilDepthPassOp; } } // namespace Qt3DRender QT_END_NAMESPACE