/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "renderstates_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { void RenderStateImpl::updateProperties(const QRenderState *) { } void BlendEquationArguments::updateProperties(const QRenderState *node) { const QBlendEquationArguments *args = static_cast(node); std::get<0>(m_values) = args->sourceRgb(); std::get<1>(m_values) = args->destinationRgb(); std::get<2>(m_values) = args->sourceAlpha(); std::get<3>(m_values) = args->destinationAlpha(); std::get<4>(m_values) = args->isEnabled(); std::get<5>(m_values) = args->bufferIndex(); } void BlendEquation::updateProperties(const QRenderState *node) { const QBlendEquation *equation = static_cast(node); std::get<0>(m_values) = equation->blendFunction(); } void AlphaFunc::updateProperties(const QRenderState *node) { const QAlphaTest *alphaTest = static_cast(node); std::get<0>(m_values) = alphaTest->alphaFunction(); std::get<1>(m_values) = alphaTest->referenceValue(); } void MSAAEnabled::updateProperties(const QRenderState *node) { std::get<0>(m_values) = node->isEnabled(); } void DepthRange::updateProperties(const QRenderState *node) { const QDepthRange *depthRange = static_cast(node); std::get<0>(m_values) = depthRange->nearValue(); std::get<1>(m_values) = depthRange->farValue(); } void DepthTest::updateProperties(const QRenderState *node) { const QDepthTest *depthTest = static_cast(node); std::get<0>(m_values) = depthTest->depthFunction(); } void RasterMode::updateProperties(const QRenderState *node) { const QRasterMode *rasterMode = static_cast(node); std::get<0>(m_values) = rasterMode->faceMode(); std::get<1>(m_values) = rasterMode->rasterMode(); } void CullFace::updateProperties(const QRenderState *node) { const QCullFace *cullFace = static_cast(node); std::get<0>(m_values) = cullFace->mode(); } void FrontFace::updateProperties(const QRenderState *node) { const QFrontFace *frontFace = static_cast(node); std::get<0>(m_values) = frontFace->direction(); } void NoDepthMask::updateProperties(const QRenderState *node) { std::get<0>(m_values) = !node->isEnabled(); } void ScissorTest::updateProperties(const QRenderState *node) { const QScissorTest *scissorTest = static_cast(node); std::get<0>(m_values) = scissorTest->left(); std::get<1>(m_values) = scissorTest->bottom(); std::get<2>(m_values) = scissorTest->width(); std::get<3>(m_values) = scissorTest->height(); } void StencilTest::updateProperties(const QRenderState *node) { const QStencilTest *stencilTest = static_cast(node); std::get<0>(m_values) = stencilTest->front()->stencilFunction(); std::get<1>(m_values) = stencilTest->front()->referenceValue(); std::get<2>(m_values) = stencilTest->front()->comparisonMask(); std::get<3>(m_values) = stencilTest->back()->stencilFunction(); std::get<4>(m_values) = stencilTest->back()->referenceValue(); std::get<5>(m_values) = stencilTest->back()->comparisonMask(); } void PointSize::updateProperties(const QRenderState *node) { const QPointSize *pointSize = static_cast(node); std::get<0>(m_values) = (pointSize->sizeMode() == QPointSize::Programmable); std::get<1>(m_values) = pointSize->value(); } void PolygonOffset::updateProperties(const QRenderState *node) { const QPolygonOffset *offset = static_cast(node); std::get<0>(m_values) = offset->scaleFactor(); std::get<1>(m_values) = offset->depthSteps(); } void ColorMask::updateProperties(const QRenderState *node) { const QColorMask *colorMask = static_cast(node); std::get<0>(m_values) = colorMask->isRedMasked(); std::get<1>(m_values) = colorMask->isGreenMasked(); std::get<2>(m_values) = colorMask->isBlueMasked(); std::get<3>(m_values) = colorMask->isAlphaMasked(); } void ClipPlane::updateProperties(const QRenderState *node) { const QClipPlane *clipPlane = static_cast(node); std::get<0>(m_values) = clipPlane->planeIndex(); std::get<1>(m_values) = clipPlane->normal(); std::get<2>(m_values) = clipPlane->distance(); } void StencilOp::updateProperties(const QRenderState *node) { const QStencilOperation *stencilOp = static_cast(node); std::get<0>(m_values) = stencilOp->front()->stencilTestFailureOperation(); std::get<1>(m_values) = stencilOp->front()->depthTestFailureOperation(); std::get<2>(m_values) = stencilOp->front()->allTestsPassOperation(); std::get<3>(m_values) = stencilOp->back()->stencilTestFailureOperation(); std::get<4>(m_values) = stencilOp->back()->depthTestFailureOperation(); std::get<5>(m_values) = stencilOp->back()->allTestsPassOperation(); } void StencilMask::updateProperties(const QRenderState *node) { const QStencilMask *stencilMask = static_cast(node); std::get<0>(m_values) = stencilMask->frontOutputMask(); std::get<1>(m_values) = stencilMask->backOutputMask(); } void LineWidth::updateProperties(const QRenderState *node) { const QLineWidth *lineWidth = static_cast(node); std::get<0>(m_values) = lineWidth->value(); std::get<1>(m_values) = lineWidth->smooth(); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE