/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2021 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_RENDERSTATE_H #define QT3DRENDER_RENDER_RENDERSTATE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QRenderState; namespace Render { class RenderState; class Q_3DRENDERSHARED_PRIVATE_EXPORT RenderStateSet { public: RenderStateSet(); ~RenderStateSet(); template void addState(const GenericState &state) { addState(StateVariant::fromValue(state)); } /** * @brief changeCost - metric of cost to change to this state-set from * a candidate previous state-set. This is used to find an optimal * ordering of state-sets when sending draw commands. * @param previousState * @return */ int changeCost(RenderStateSet* previousState); StateMaskSet stateMask() const; void merge(const RenderStateSet *other); const QVector& states() const noexcept { return m_states; } QVector& states() noexcept { return m_states; } bool canAddStateOfType(StateMask type) const; /** * @brief contains - check if this set contains a matching piece of state * @param ds * @return */ bool contains(const StateVariant &ds) const; private: bool hasStateOfType(StateMask type) const; bool allowMultipleStatesOfType(StateMask type) const; private: StateMaskSet m_stateMask; QVector m_states; }; template<> Q_3DRENDERSHARED_PRIVATE_EXPORT void RenderStateSet::addState(const StateVariant &state); } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_RENDERSTATE_H