/**************************************************************************** ** ** Copyright (C) 2015 Paul Lemire ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "vsyncframeadvanceservice_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class VSyncFrameAdvanceServicePrivate final : public Qt3DCore::QAbstractFrameAdvanceServicePrivate { public: explicit VSyncFrameAdvanceServicePrivate(bool drivenByRenderThread) : QAbstractFrameAdvanceServicePrivate(QStringLiteral("Renderer Aspect Frame Advance Service - aligned with vsync")) , m_semaphore(0) , m_elapsedTimeSincePreviousFrame(0) , m_drivenByRenderThread(drivenByRenderThread) { } QSemaphore m_semaphore; QElapsedTimer m_elapsed; qint64 m_elapsedTimeSincePreviousFrame; bool m_drivenByRenderThread; }; VSyncFrameAdvanceService::VSyncFrameAdvanceService(bool drivenByRenderThread) : QAbstractFrameAdvanceService(*new VSyncFrameAdvanceServicePrivate(drivenByRenderThread)) { } VSyncFrameAdvanceService::~VSyncFrameAdvanceService() { } // Main Thread qint64 VSyncFrameAdvanceService::waitForNextFrame() { Q_D(VSyncFrameAdvanceService); d->m_semaphore.acquire(std::max(d->m_semaphore.available(), 1)); const qint64 currentTime = d->m_elapsed.nsecsElapsed(); qCDebug(VSyncAdvanceService) << "Elapsed nsecs since last call " << currentTime - d->m_elapsedTimeSincePreviousFrame; d->m_elapsedTimeSincePreviousFrame = currentTime; return currentTime; } void VSyncFrameAdvanceService::start() { Q_D(VSyncFrameAdvanceService); d->m_elapsed.start(); } /*! \internal Stops the VSyncFrameAdvanceService, releases the semaphore to allow the renderer to cleanup without having to call waitForNextFrame. */ void VSyncFrameAdvanceService::stop() { Q_D(VSyncFrameAdvanceService); d->m_semaphore.release(1); qCDebug(VSyncAdvanceService) << "Terminating VSyncFrameAdvanceService"; } // Render Thread void VSyncFrameAdvanceService::proceedToNextFrame() { Q_D(VSyncFrameAdvanceService); d->m_semaphore.release(1); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE