/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DRENDER_QSHADERFORMAT_P_H #define QT3DRENDER_QSHADERFORMAT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QShaderFormat { public: enum Api : int { NoApi, OpenGLNoProfile, OpenGLCoreProfile, OpenGLCompatibilityProfile, OpenGLES, VulkanFlavoredGLSL, RHI }; enum ShaderType : int { Vertex = 0, TessellationControl, TessellationEvaluation, Geometry, Fragment, Compute }; Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderFormat() noexcept; Q_3DRENDERSHARED_PRIVATE_EXPORT Api api() const noexcept; Q_3DRENDERSHARED_PRIVATE_EXPORT void setApi(Api api) noexcept; Q_3DRENDERSHARED_PRIVATE_EXPORT QVersionNumber version() const noexcept; Q_3DRENDERSHARED_PRIVATE_EXPORT void setVersion(const QVersionNumber &version) noexcept; Q_3DRENDERSHARED_PRIVATE_EXPORT QStringList extensions() const noexcept; Q_3DRENDERSHARED_PRIVATE_EXPORT void setExtensions(const QStringList &extensions) noexcept; Q_3DRENDERSHARED_PRIVATE_EXPORT QString vendor() const noexcept; Q_3DRENDERSHARED_PRIVATE_EXPORT void setVendor(const QString &vendor) noexcept; Q_3DRENDERSHARED_PRIVATE_EXPORT bool isValid() const noexcept; Q_3DRENDERSHARED_PRIVATE_EXPORT bool supports(const QShaderFormat &other) const noexcept; Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderType shaderType() const Q_DECL_NOTHROW; Q_3DRENDERSHARED_PRIVATE_EXPORT void setShaderType(ShaderType shaderType) Q_DECL_NOTHROW; private: Api m_api; QVersionNumber m_version; QStringList m_extensions; QString m_vendor; ShaderType m_shaderType; }; Q_3DRENDERSHARED_PRIVATE_EXPORT bool operator==(const QShaderFormat &lhs, const QShaderFormat &rhs) noexcept; inline bool operator!=(const QShaderFormat &lhs, const QShaderFormat &rhs) noexcept { return !(lhs == rhs); } } Q_DECLARE_TYPEINFO(Qt3DRender::QShaderFormat, Q_MOVABLE_TYPE); QT_END_NAMESPACE Q_DECLARE_METATYPE(Qt3DRender::QShaderFormat) #endif // QT3DRENDER_QSHADERFORMAT_P_H