attribute vec3 vertexPosition; attribute vec3 vertexNormal; attribute vec3 vertexColor; varying vec3 worldPosition; varying vec3 worldNormal; varying vec3 color; uniform mat4 modelMatrix; uniform mat3 modelNormalMatrix; uniform mat4 mvp; void main() { worldNormal = normalize( modelNormalMatrix * vertexNormal ); worldPosition = vec3( modelMatrix * vec4( vertexPosition, 1.0 ) ); color = vertexColor; gl_Position = mvp * vec4( vertexPosition, 1.0 ); }