/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QABSTRACTTEXTURE_P_H #define QT3DRENDER_QABSTRACTTEXTURE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class Q_3DRENDERSHARED_PRIVATE_EXPORT QAbstractTexturePrivate : public Qt3DCore::QNodePrivate { public : QAbstractTexturePrivate(); Q_DECLARE_PUBLIC(QAbstractTexture) QAbstractTexture::Target m_target; QAbstractTexture::TextureFormat m_format; int m_width, m_height, m_depth; bool m_autoMipMap; QVector m_data; QAbstractTexture::Filter m_minFilter, m_magFilter; // FIXME, store per direction QTextureWrapMode m_wrapMode; QAbstractTexture::Status m_status; float m_maximumAnisotropy; QAbstractTexture::ComparisonFunction m_comparisonFunction; QAbstractTexture::ComparisonMode m_comparisonMode; QVector m_textureImages; int m_layers; int m_samples; int m_sharedTextureId; QAbstractTexture::HandleType m_handleType; QVariant m_handle; QTextureGeneratorPtr dataFunctor() const; void setDataFunctor(const QTextureGeneratorPtr &generator); void setStatus(QAbstractTexture::Status status); void setHandle(const QVariant &handle); void setHandleType(QAbstractTexture::HandleType type); QVector m_pendingDataUpdates; private: QTextureGeneratorPtr m_dataFunctor; }; struct QAbstractTextureData { QAbstractTexture::Target target; QAbstractTexture::TextureFormat format; int width; int height; int depth; bool autoMipMap; QAbstractTexture::Filter minFilter; QAbstractTexture::Filter magFilter; QTextureWrapMode::WrapMode wrapModeX; QTextureWrapMode::WrapMode wrapModeY; QTextureWrapMode::WrapMode wrapModeZ; float maximumAnisotropy; QAbstractTexture::ComparisonFunction comparisonFunction; QAbstractTexture::ComparisonMode comparisonMode; Qt3DCore::QNodeIdVector textureImageIds; int layers; int samples; int sharedTextureId; QTextureGeneratorPtr dataFunctor; QVector initialDataUpdates; }; } // QT3D QT_END_NAMESPACE #endif // QT3DRENDER_QABSTRACTTEXTURE_P_H