/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qabstracttextureimage.h" #include "qabstracttextureimage_p.h" #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { /*! \class Qt3DRender::QAbstractTextureImagePrivate \internal */ /*! \qmltype AbstractTextureImage \instantiates Qt3DRender::QAbstractTextureImage \inherits Node \inqmlmodule Qt3D.Render \qmlabstract \since 5.5 \brief Encapsulates the necessary information to create an OpenGL texture image. */ /*! \class Qt3DRender::QAbstractTextureImage \inmodule Qt3DRender \since 5.5 \brief Encapsulates the necessary information to create an OpenGL texture image. QAbstractTextureImage should be used as the means of providing image data to a QAbstractTextureProvider. It contains the necessary information: mipmap level, layer, cube face load at the proper place data into an OpenGL texture. The actual data is provided through a QTextureDataFunctor that will be executed by Aspect jobs in the backend. QAbstractTextureImage should be subclassed to provide a functor and eventual additional properties needed by the functor to load actual data. \note: QAbstractTextureImage should never be shared. Expect crashes, undefined behavior at best if this rule is not respected. */ /*! Constructs a new QAbstractTextureImage instance with \a parent as parent. */ QAbstractTextureImage::QAbstractTextureImage(QNode *parent) : QNode(*new QAbstractTextureImagePrivate, parent) { } /*! The destructor. */ QAbstractTextureImage::~QAbstractTextureImage() { Q_ASSERT_X(Qt3DCore::QNodePrivate::get(this)->m_wasCleanedUp, Q_FUNC_INFO, "QNode::cleanup should have been called by now. A Qt3DRender::QAbstractTextureImage subclass didn't call QNode::cleanup in its destructor"); } /*! \qmlproperty int Qt3D.Render::AbstractTextureImage::mipmapLevel Holds the mipmap level of the texture image. */ /*! \property Qt3DRender::QAbstractTextureImage::mipmapLevel Holds the mipmap level of the texture image. */ int QAbstractTextureImage::mipmapLevel() const { Q_D(const QAbstractTextureImage); return d->m_mipmapLevel; } /*! \qmlproperty int Qt3D.Render::AbstractTextureImage::layer Holds the layer of the texture image. */ /*! \property Qt3DRender::QAbstractTextureImage::layer Holds the layer of the texture image. */ int QAbstractTextureImage::layer() const { Q_D(const QAbstractTextureImage); return d->m_layer; } /*! \qmlproperty enumeration Qt3D.Render::AbstractTextureImage::cubeMapFace Holds the cube map face of the texture image. \value CubeMapPositiveX 0x8515 GL_TEXTURE_CUBE_MAP_POSITIVE_X \value CubeMapNegativeX 0x8516 GL_TEXTURE_CUBE_MAP_NEGATIVE_X \value CubeMapPositiveY 0x8517 GL_TEXTURE_CUBE_MAP_POSITIVE_Y \value CubeMapNegativeY 0x8518 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y \value CubeMapPositiveZ 0x8519 GL_TEXTURE_CUBE_MAP_POSITIVE_Z \value CubeMapNegativeZ 0x851A GL_TEXTURE_CUBE_MAP_NEGATIVE_Z \note The cube map face has a meaning only for \l [CPP] {Qt3DRender::QAbstractTextureProvider::}{TargetCubeMap} and \l [CPP] {Qt3DRender::QAbstractTextureProvider::}{TargetCubeMapArray}. */ /*! \property Qt3DRender::QAbstractTextureImage::cubeMapFace Holds the cube map face of the texture image. \note The cube map face has a meaning only for \l {QAbstractTextureProvider::}{TargetCubeMap} and \l {QAbstractTextureProvider::}{TargetCubeMapArray}. */ QAbstractTextureProvider::CubeMapFace QAbstractTextureImage::cubeMapFace() const { Q_D(const QAbstractTextureImage); return d->m_face; } void QAbstractTextureImage::setMipmapLevel(int level) { Q_D(QAbstractTextureImage); if (level != d->m_mipmapLevel) { d->m_mipmapLevel = level; emit mipmapLevelChanged(level); } } void QAbstractTextureImage::setLayer(int layer) { Q_D(QAbstractTextureImage); if (layer != d->m_layer) { d->m_layer = layer; emit layerChanged(layer); } } void QAbstractTextureImage::setCubeMapFace(QAbstractTextureProvider::CubeMapFace face) { Q_D(QAbstractTextureImage); if (face != d->m_face) { d->m_face = face; emit cubeMapFaceChanged(face); } } /*! Triggers an update of the data functor that is sent to the backend. */ void QAbstractTextureImage::update() { Q_D(QAbstractTextureImage); if (d->m_changeArbiter != Q_NULLPTR) { QScenePropertyChangePtr change(new QScenePropertyChange(NodeUpdated, QSceneChange::Node, id())); change->setPropertyName("dataFunctor"); change->setValue(QVariant::fromValue(dataFunctor())); d->notifyObservers(change); } } /*! Copies \a ref into this object. */ void QAbstractTextureImage::copy(const QNode *ref) { const QAbstractTextureImage *imageRef = static_cast(ref); d_func()->m_face = imageRef->cubeMapFace(); d_func()->m_layer = imageRef->layer(); d_func()->m_mipmapLevel = imageRef->mipmapLevel(); } /*! \internal */ QAbstractTextureImage::QAbstractTextureImage(QAbstractTextureImagePrivate &dd, QNode *parent) : QNode(dd, parent) { } } // namespace Qt3DRender QT_END_NAMESPACE