/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QABSTRACTTEXTUREIMAGE_H #define QT3DRENDER_QABSTRACTTEXTUREIMAGE_H #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { // TO DO TexImageDataPtr -> QImageDataPtr + d_ptr // We might also get rid of the layer, face, mipmap level from // TexImageDataPtr and store that in the functor directly // or use the QTextureImage instead class QT3DRENDERSHARED_EXPORT QTextureDataFunctor : public Qt3DCore::QAbstractFunctor { public: virtual ~QTextureDataFunctor() {} virtual TexImageDataPtr operator()() = 0; virtual bool operator ==(const QTextureDataFunctor &other) const = 0; }; typedef QSharedPointer QTextureDataFunctorPtr; class QAbstractTextureImagePrivate; class QT3DRENDERSHARED_EXPORT QAbstractTextureImage : public Qt3DCore::QNode { Q_OBJECT Q_PROPERTY(int mipmapLevel READ mipmapLevel WRITE setMipmapLevel NOTIFY mipmapLevelChanged) Q_PROPERTY(int layer READ layer WRITE setLayer NOTIFY layerChanged) Q_PROPERTY(Qt3DRender::QAbstractTextureProvider::CubeMapFace cubeMapFace READ cubeMapFace WRITE setCubeMapFace NOTIFY cubeMapFaceChanged) public: explicit QAbstractTextureImage(Qt3DCore::QNode *parent = 0); virtual ~QAbstractTextureImage(); int mipmapLevel() const; int layer() const; QAbstractTextureProvider::CubeMapFace cubeMapFace() const; void setMipmapLevel(int level); void setLayer(int layer); void setCubeMapFace(QAbstractTextureProvider::CubeMapFace face); void update(); virtual QTextureDataFunctorPtr dataFunctor() const = 0; Q_SIGNALS: void mipmapLevelChanged(); void layerChanged(); void cubeMapFaceChanged(); protected: void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE; QAbstractTextureImage(QAbstractTextureImagePrivate &dd, Qt3DCore::QNode *parent = 0); private: Q_DECLARE_PRIVATE(QAbstractTextureImage) }; } // namespace Qt3DRender QT_END_NAMESPACE Q_DECLARE_METATYPE(Qt3DRender::QTextureDataFunctorPtr) #endif // QT3DRENDER_QABSTRACTTEXTUREIMAGE_H