/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QABSTRACTTEXTUREPROVIDER_P_H #define QT3DRENDER_QABSTRACTTEXTUREPROVIDER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QAbstractTextureProviderPrivate : public Qt3DCore::QNodePrivate { public : QAbstractTextureProviderPrivate(); Q_DECLARE_PUBLIC(QAbstractTextureProvider) QAbstractTextureProvider::Target m_target; QAbstractTextureProvider::TextureFormat m_format; int m_width, m_height, m_depth; bool m_autoMipMap; QList m_data; QAbstractTextureProvider::Filter m_minFilter, m_magFilter; // FIXME, store per direction QTextureWrapMode m_wrapMode; QAbstractTextureProvider::Status m_status; float m_maximumAnisotropy; QAbstractTextureProvider::ComparisonFunction m_comparisonFunction; QAbstractTextureProvider::ComparisonMode m_comparisonMode; QList m_textureImages; int m_maximumLayers; bool m_unique; }; } // QT3D QT_END_NAMESPACE #endif // QT3DRENDER_QABSTRACTTEXTUREPROVIDER_P_H