/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QTEXTURE_P_H #define QT3DRENDER_QTEXTURE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class Q_3DRENDERSHARED_PRIVATE_EXPORT QTextureLoaderPrivate : public QAbstractTexturePrivate { public: QTextureLoaderPrivate(); Q_DECLARE_PUBLIC(QTextureLoader) void setScene(Qt3DCore::QScene *scene) override; void updateGenerator(); QUrl m_source; bool m_mirrored; }; class QTextureFromSourceGenerator; typedef QSharedPointer QTextureFromSourceGeneratorPtr; class Q_AUTOTEST_EXPORT TextureDownloadRequest : public Qt3DCore::QDownloadRequest { public: TextureDownloadRequest(const QTextureFromSourceGeneratorPtr &functor, const QUrl &url, Qt3DCore::QAspectEngine *engine, Qt3DCore::QNodeId texNodeId); void onCompleted() override; private: QTextureFromSourceGeneratorPtr m_functor; Qt3DCore::QAspectEngine *m_engine; Qt3DCore::QNodeId m_texNodeId; }; class Q_AUTOTEST_EXPORT QTextureFromSourceGenerator : public QTextureGenerator, public QEnableSharedFromThis { public: explicit QTextureFromSourceGenerator(QTextureLoader *textureLoader, Qt3DCore::QAspectEngine *engine, Qt3DCore::QNodeId textureId); QTextureFromSourceGenerator(const QTextureFromSourceGenerator &other); QTextureDataPtr operator ()() override; bool operator ==(const QTextureGenerator &other) const override; inline QAbstractTexture::Status status() const { return m_status; } QT3D_FUNCTOR(QTextureFromSourceGenerator) QUrl url() const; bool isMirrored() const; private: friend class TextureDownloadRequest; QUrl m_url; QAbstractTexture::Status m_status; bool m_mirrored; QByteArray m_sourceData; Qt3DCore::QNodeId m_texture; Qt3DCore::QAspectEngine *m_engine; // Options that can be overridden on TextureLoader when loading QAbstractTexture::TextureFormat m_format; }; class Q_AUTOTEST_EXPORT TextureLoadingHelper { public: static QTextureImageDataPtr loadTextureData(const QUrl &source, bool allow3D, bool mirrored); static QTextureImageDataPtr loadTextureData(QIODevice *data, const QString& suffix, bool allow3D, bool mirrored); }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QTEXTURE_P_H