/**************************************************************************** ** ** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qtexturedataupdate.h" #include "qtexturedataupdate_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { static bool operator==(const QTextureDataUpdatePrivate &lhs, const QTextureDataUpdatePrivate &rhs) noexcept { return lhs.m_x == rhs.m_x && lhs.m_y == rhs.m_y && lhs.m_z == rhs.m_z && lhs.m_layer == rhs.m_layer && lhs.m_mipLevel == rhs.m_mipLevel && lhs.m_face == rhs.m_face && lhs.m_data == rhs.m_data; } /*! \class Qt3DRender::QTextureDataUpdate \inmodule Qt3DRender \brief QTextureDataUpdate holds content and information required to perform partial updates of a texture content. The actual data content is contained in a QTextureImageDataPtr member. Additional members allow to specify the x, y, z offset of the content update as well as the eventual layer, mipLevel and face. \sa QAbstractTexture \since 5.14 */ QTextureDataUpdate::QTextureDataUpdate() : d_ptr(new QTextureDataUpdatePrivate()) { } QTextureDataUpdate::QTextureDataUpdate(const QTextureDataUpdate &other) = default; QTextureDataUpdate &QTextureDataUpdate::operator=(const QTextureDataUpdate &other) = default; QTextureDataUpdate::~QTextureDataUpdate() = default; bool operator==(const QTextureDataUpdate &lhs, const QTextureDataUpdate &rhs) noexcept { return *lhs.d_func() == *rhs.d_func(); } int QTextureDataUpdate::x() const { Q_D(const QTextureDataUpdate); return d->m_x; } int QTextureDataUpdate::y() const { Q_D(const QTextureDataUpdate); return d->m_y; } int QTextureDataUpdate::z() const { Q_D(const QTextureDataUpdate); return d->m_z; } int QTextureDataUpdate::layer() const { Q_D(const QTextureDataUpdate); return d->m_layer; } int QTextureDataUpdate::mipLevel() const { Q_D(const QTextureDataUpdate); return d->m_mipLevel; } QAbstractTexture::CubeMapFace QTextureDataUpdate::face() const { Q_D(const QTextureDataUpdate); return d->m_face; } QTextureImageDataPtr QTextureDataUpdate::data() const { Q_D(const QTextureDataUpdate); return d->m_data; } void QTextureDataUpdate::setX(int x) { d_ptr.detach(); Q_D(QTextureDataUpdate); d->m_x = x; } void QTextureDataUpdate::setY(int y) { d_ptr.detach(); Q_D(QTextureDataUpdate); d->m_y = y; } void QTextureDataUpdate::setZ(int z) { d_ptr.detach(); Q_D(QTextureDataUpdate); d->m_z = z; } void QTextureDataUpdate::setLayer(int layer) { d_ptr.detach(); Q_D(QTextureDataUpdate); d->m_layer = layer; } void QTextureDataUpdate::setMipLevel(int mipLevel) { d_ptr.detach(); Q_D(QTextureDataUpdate); d->m_mipLevel = mipLevel; } void QTextureDataUpdate::setFace(QAbstractTexture::CubeMapFace face) { d_ptr.detach(); Q_D(QTextureDataUpdate); d->m_face = face; } void QTextureDataUpdate::setData(const QTextureImageDataPtr &data) { d_ptr.detach(); Q_D(QTextureDataUpdate); d->m_data = data; } } // Qt3DRender QT_END_NAMESPACE