/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qtextureimage.h" #include "qtextureimage_p.h" #include "qtexture_p.h" #include "qabstracttextureimage_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DRender::QTextureImage \inmodule Qt3DRender \since 5.5 \brief Encapsulates the necessary information to create an OpenGL texture image from an image source. It contains the necessary information mipmap level, layer, cube face and source URL to load at the proper place data into an OpenGL texture. */ /*! \qmltype TextureImage \instantiates Qt3DRender::QTextureImage \inherits AbstractTextureImage \inqmlmodule Qt3D.Render \since 5.5 \brief Encapsulates the necessary information to create an OpenGL texture image from an image source. */ /*! \enum QTextureImage::Status This enumeration specifies the status values for texture image loading. \value None The texture image loading has not been started yet. \value Loading The texture image loading has started, but not finised. \value Ready The texture image loading has finished. \value Error The texture image loading confronted an error. */ /*! \qmlproperty enumeration TextureImage::status This property holds the status of the texture image loading. \list \li TextureImage.None \li TextureImage.Loading \li TextureImage.Ready \li TextureImage.Error \endlist \readonly */ /*! \property Qt3DRender::QTextureImage::source This property holds the source url from which data for the texture image will be loaded. */ /*! \property QTextureImage::status This property holds the status of the texture image loading. \list \li TextureImage.None \li TextureImage.Loading \li TextureImage.Ready \li TextureImage.Error \endlist \readonly */ /*! Constructs a new Qt3DRender::QTextureImage instance with \a parent as parent. */ QTextureImage::QTextureImage(QNode *parent) : QAbstractTextureImage(*new QTextureImagePrivate, parent) { } /*! \internal */ QTextureImage::~QTextureImage() { } /*! Returns the source url from which data for the texture image will be loaded. */ QUrl QTextureImage::source() const { Q_D(const QTextureImage); return d->m_source; } /*! Returns the current status. */ QTextureImage::Status QTextureImage::status() const { Q_D(const QTextureImage); return d->m_status; } /*! * Returns whether mirroring is enabled or not. */ bool QTextureImage::isMirrored() const { Q_D(const QTextureImage); return d->m_mirrored; } /*! \qmlproperty url Qt3D.Render::TextureImage::source This property holds the source url from which data for the texture image will be loaded. */ /*! Sets the source url of the texture image to \a source. \note This internally triggers a call to update the data generator. */ void QTextureImage::setSource(const QUrl &source) { Q_D(QTextureImage); if (source != d->m_source) { d->m_source = source; const bool blocked = blockNotifications(true); emit sourceChanged(source); blockNotifications(blocked); notifyDataGeneratorChanged(); } } /*! \property Qt3DRender::QTextureImage::mirrored This property specifies whether the image should be mirrored when loaded. This is a convenience to avoid having to manipulate images to match the origin of the texture coordinates used by the rendering API. By default this property is set to true. This has no effect when using GPU compressed texture formats. \warning This property results in a performance price payed at runtime when loading uncompressed or CPU compressed image formats such as PNG. To avoid this performance price it is better to set this property to false and load texture assets that have been pre-mirrored. \note OpenGL specifies the origin of texture coordinates from the lower left hand corner whereas DirectX uses the the upper left hand corner. \note When using cube map texture you'll probably want mirroring disabled as the cube map sampler takes a direction rather than regular texture coordinates. */ /*! \qmlproperty bool Qt3DRender::QTextureImage::mirrored This property specifies whether the image should be mirrored when loaded. This is a convenience to avoid having to manipulate images to match the origin of the texture coordinates used by the rendering API. By default this property is set to true. This has no effect when using GPU compressed texture formats. \warning This property results in a performance price payed at runtime when loading uncompressed or CPU compressed image formats such as PNG. To avoid this performance price it is better to set this property to false and load texture assets that have been pre-mirrored. \note OpenGL specifies the origin of texture coordinates from the lower left hand corner whereas DirectX uses the the upper left hand corner. \note When using cube map texture you'll probably want mirroring disabled as the cube map sampler takes a direction rather than regular texture coordinates. */ /*! Sets mirroring to \a mirrored. \note This internally triggers a call to update the data generator. */ void QTextureImage::setMirrored(bool mirrored) { Q_D(QTextureImage); if (mirrored != d->m_mirrored) { d->m_mirrored = mirrored; const bool blocked = blockNotifications(true); emit mirroredChanged(mirrored); blockNotifications(blocked); notifyDataGeneratorChanged(); } } /*! * Sets the status to \a status. * \param status */ void QTextureImage::setStatus(Status status) { Q_D(QTextureImage); if (status != d->m_status) { d->m_status = status; emit statusChanged(status); } } /*! Returns the Qt3DRender::QTextureImageDataGeneratorPtr functor to be used by the backend to load the texture image data into an OpenGL texture object. */ QTextureImageDataGeneratorPtr QTextureImage::dataGenerator() const { return QTextureImageDataGeneratorPtr(new QImageTextureDataFunctor(source(), isMirrored())); } /*! Sets the scene change event to \a change. \param change */ void QTextureImage::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) { Qt3DCore::QPropertyUpdatedChangePtr e = qSharedPointerCast(change); if (e->propertyName() == QByteArrayLiteral("status")) setStatus(static_cast(e->value().toInt())); } /* The constructor creates a new QImageTextureDataFunctor::QImageTextureDataFunctor instance with the specified \a url. */ QImageTextureDataFunctor::QImageTextureDataFunctor(const QUrl &url, bool mirrored) : QTextureImageDataGenerator() , m_url(url) , m_status(QTextureImage::None) , m_mirrored(mirrored) { if (url.isLocalFile()) { QFileInfo info(url.toLocalFile()); m_lastModified = info.lastModified(); } } QTextureImageDataPtr QImageTextureDataFunctor::operator ()() { if (!m_url.isValid()) return QTextureImageDataPtr(); // We assume that a texture image is going to contain a single image data // For compressed dds or ktx textures a warning should be issued if // there are layers or 3D textures if (!Qt3DCore::QDownloadHelperService::isLocal(m_url)) qWarning() << "QTextureImage only supports local url"; QTextureImageDataPtr data = TextureLoadingHelper::loadTextureData(m_url, false, m_mirrored); // Data failed to load // Still create an empty QTextureImage to avoid trying to reload it every frame if (!data) data = QTextureImageDataPtr::create(); return data; } bool QImageTextureDataFunctor::operator ==(const QTextureImageDataGenerator &other) const { const QImageTextureDataFunctor *otherFunctor = functor_cast(&other); // if its the same URL, but different modification times, its not the same image. return (otherFunctor != nullptr && otherFunctor->m_url == m_url && otherFunctor->m_lastModified == m_lastModified && otherFunctor->m_mirrored == m_mirrored); } QUrl QImageTextureDataFunctor::url() const { return m_url; } bool QImageTextureDataFunctor::isMirrored() const { return m_mirrored; } } // namespace Qt3DRender QT_END_NAMESPACE #include "moc_qtextureimage.cpp"