/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_TEXTUREIMAGE_P_H #define QT3DRENDER_TEXTUREIMAGE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qabstracttextureimage.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QImageTextureDataFunctor : public QTextureDataFunctor { public: QImageTextureDataFunctor(const QUrl &url) : QTextureDataFunctor() , m_url(url) {} // Will be executed from within a QAspectJob QTexImageDataPtr operator ()() Q_DECL_FINAL { QTexImageDataPtr dataPtr; if (m_url.isLocalFile() || m_url.scheme() == QStringLiteral("qrc")) { QString source = Qt3DRender::QUrlHelper::urlToLocalFileOrQrc(m_url); dataPtr.reset(new QTexImageData()); if (dataPtr->setCompressedFile(source)) return dataPtr; QImage img; if (img.load(source)) { dataPtr->setImage(img); return dataPtr; } dataPtr.reset(); qWarning() << "Failed to load image : " << source; } else { qWarning() << "implement loading from remote URLs"; } return dataPtr; } bool operator ==(const QTextureDataFunctor &other) const Q_DECL_FINAL { const QImageTextureDataFunctor *otherFunctor = functor_cast(&other); return (otherFunctor != Q_NULLPTR && otherFunctor->m_url == m_url); } QT3D_FUNCTOR(QImageTextureDataFunctor) private: QUrl m_url; }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_TEXTUREIMAGE_P_H