// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qtexturewrapmode.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QTextureWrapModePrivate : public QObjectPrivate { public: QTextureWrapModePrivate() : QObjectPrivate() , m_x(QTextureWrapMode::ClampToEdge) , m_y(QTextureWrapMode::ClampToEdge) , m_z(QTextureWrapMode::ClampToEdge) { } Q_DECLARE_PUBLIC(QTextureWrapMode) QTextureWrapMode::WrapMode m_x; QTextureWrapMode::WrapMode m_y; QTextureWrapMode::WrapMode m_z; }; /*! \class Qt3DRender::QTextureWrapMode \inmodule Qt3DRender \since 5.5 \brief Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture. */ QTextureWrapMode::QTextureWrapMode(WrapMode wrapMode, QObject *parent) : QObject(*new QTextureWrapModePrivate, parent) { d_func()->m_x = wrapMode; d_func()->m_y = wrapMode; d_func()->m_z = wrapMode; } /*! Contrusts a new Qt3DRender::QTextureWrapMode instance with the wrap mode to apply to each dimension \a x, \a y \a z of the texture and \a parent as parent. */ QTextureWrapMode::QTextureWrapMode(WrapMode x,WrapMode y, WrapMode z, QObject *parent) : QObject(*new QTextureWrapModePrivate, parent) { d_func()->m_x = x; d_func()->m_y = y; d_func()->m_z = z; } /*! \internal */ QTextureWrapMode::~QTextureWrapMode() { } /*! Sets the wrap mode of the x dimension to \a x. */ void QTextureWrapMode::setX(WrapMode x) { Q_D(QTextureWrapMode); if (d->m_x != x) { d->m_x = x; emit xChanged(x); } } /*! \property QTextureWrapMode::x Returns the wrap mode of the x dimension. */ QTextureWrapMode::WrapMode QTextureWrapMode::x() const { Q_D(const QTextureWrapMode); return d->m_x; } /*! \enum Qt3DRender::QTextureWrapMode::WrapMode Specifies the type of text wrapping. Possible values: \value Repeat \value MirroredRepeat \value ClampToEdge \value ClampToBorder */ /*! Sets the wrap mode of the y dimension to \a y. \note this is not available on 1D textures. */ void QTextureWrapMode::setY(WrapMode y) { Q_D(QTextureWrapMode); if (d->m_y != y) { d->m_y = y; emit yChanged(y); } } /*! \property QTextureWrapMode::y Returns the wrap mode of the y dimension. */ QTextureWrapMode::WrapMode QTextureWrapMode::y() const { Q_D(const QTextureWrapMode); return d->m_y; } /*! Sets the wrap mode of the z dimension to \a z. \note this is only available on 3D textures. */ void QTextureWrapMode::setZ(WrapMode z) { Q_D(QTextureWrapMode); if (d->m_z != z) { d->m_z = z; emit zChanged(z); } } /*! \property QTextureWrapMode::z Returns the wrap mode of the z dimension. */ QTextureWrapMode::WrapMode QTextureWrapMode::z() const { Q_D(const QTextureWrapMode); return d->m_z; } } // namespace Qt3DRender QT_END_NAMESPACE #include "moc_qtexturewrapmode.cpp"