/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qwrapmode.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QTextureWrapModePrivate : public QObjectPrivate { public: QTextureWrapModePrivate() : QObjectPrivate() , m_x(QTextureWrapMode::ClampToEdge) , m_y(QTextureWrapMode::ClampToEdge) , m_z(QTextureWrapMode::ClampToEdge) { } Q_DECLARE_PUBLIC(QTextureWrapMode) QTextureWrapMode::WrapMode m_x; QTextureWrapMode::WrapMode m_y; QTextureWrapMode::WrapMode m_z; }; /*! \class Qt3DRender::QTextureWrapMode \inmodule Qt3DRender \since 5.5 \brief Defines the wrap mode a Qt3DRender::QAbstractTextureProvider should apply to a texture. */ QTextureWrapMode::QTextureWrapMode(WrapMode wrapMode, QObject *parent) : QObject(*new QTextureWrapModePrivate, parent) { d_func()->m_x = wrapMode; d_func()->m_y = wrapMode; d_func()->m_z = wrapMode; } /*! Contrusts a new Qt3DRender::QTextureWrapMode instance with the wrap mode to apply to each dimension \a x, \a y \a z of the texture and \a parent as parent. */ QTextureWrapMode::QTextureWrapMode(WrapMode x,WrapMode y, WrapMode z, QObject *parent) : QObject(*new QTextureWrapModePrivate, parent) { d_func()->m_x = x; d_func()->m_y = y; d_func()->m_z = z; } /*! Sets the wrap mode of the x dimension to \a x. */ void QTextureWrapMode::setX(WrapMode x) { Q_D(QTextureWrapMode); if (d->m_x != x) { d->m_x = x; emit xChanged(x); } } /*! Returns the wrap mode of the x dimension. */ QTextureWrapMode::WrapMode QTextureWrapMode::x() const { Q_D(const QTextureWrapMode); return d->m_x; } /*! Sets the wrap mode of the y dimension to \a y. \note this is not available on 1D textures. */ void QTextureWrapMode::setY(WrapMode y) { Q_D(QTextureWrapMode); if (d->m_y != y) { d->m_y = y; emit yChanged(y); } } /*! Returns the wrap mode of the y dimension. */ QTextureWrapMode::WrapMode QTextureWrapMode::y() const { Q_D(const QTextureWrapMode); return d->m_y; } /*! Sets the wrap mode of the z dimension to \a z. \note this is only available on 3D textures. */ void QTextureWrapMode::setZ(WrapMode z) { Q_D(QTextureWrapMode); if (d->m_z != z) { d->m_z = z; emit zChanged(z); } } /*! Returns the wrap mode of the y dimension. */ QTextureWrapMode::WrapMode QTextureWrapMode::z() const { Q_D(const QTextureWrapMode); return d->m_z; } } // namespace Qt3DRender QT_END_NAMESPACE