/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QWRAPMODE_H #define QT3DRENDER_QWRAPMODE_H #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QTextureWrapModePrivate; class QT3DRENDERSHARED_EXPORT QTextureWrapMode : public QObject { Q_OBJECT Q_PROPERTY(WrapMode x READ x WRITE setX NOTIFY xChanged) Q_PROPERTY(WrapMode y READ y WRITE setY NOTIFY yChanged) Q_PROPERTY(WrapMode z READ z WRITE setZ NOTIFY zChanged) public: enum WrapMode { Repeat = 0x2901, // GL_REPEAT MirroredRepeat = 0x8370, // GL_MIRRORED_REPEAT ClampToEdge = 0x812F, // GL_CLAMP_TO_EDGE ClampToBorder = 0x812D // GL_CLAMP_TO_BORDER }; Q_ENUM(WrapMode) explicit QTextureWrapMode(WrapMode wrapMode = ClampToEdge, QObject *parent = 0); explicit QTextureWrapMode(WrapMode x, WrapMode y, WrapMode z, QObject *parent = 0); WrapMode x() const; WrapMode y() const; WrapMode z() const; public Q_SLOTS: void setX(WrapMode x); void setY(WrapMode y); void setZ(WrapMode z); Q_SIGNALS: void xChanged(WrapMode x); void yChanged(WrapMode y); void zChanged(WrapMode z); private: Q_DECLARE_PRIVATE(QTextureWrapMode) }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QWRAPMODE_H