/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "texture_p.h" #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { Texture::Texture() // We need backend -> frontend notifications to update the status of the texture : BackendNode(ReadWrite) , m_dirty(DirtyImageGenerators|DirtyProperties|DirtyParameters|DirtyDataGenerator) { } Texture::~Texture() { // We do not abandon the api texture // because if the dtor is called that means // the manager was destroyed otherwise cleanup // would have been called } void Texture::addDirtyFlag(DirtyFlags flags) { QMutexLocker lock(&m_flagsMutex); m_dirty |= flags; if (m_renderer) markDirty(AbstractRenderer::TexturesDirty); } Texture::DirtyFlags Texture::dirtyFlags() { QMutexLocker lock(&m_flagsMutex); return m_dirty; } void Texture::unsetDirty() { QMutexLocker lock(&m_flagsMutex); m_dirty = Texture::NotDirty; } void Texture::addTextureImage(Qt3DCore::QNodeId id) { if (!m_textureImageIds.contains(id)) { m_textureImageIds.push_back(id); addDirtyFlag(DirtyImageGenerators); } } void Texture::removeTextureImage(Qt3DCore::QNodeId id) { m_textureImageIds.removeAll(id); addDirtyFlag(DirtyImageGenerators); } // This is called by Renderer::updateGLResources // when the texture has been marked for cleanup void Texture::cleanup() { // Whoever calls this must make sure to also check if this // texture is being referenced by a shared API specific texture (GLTexture) m_dataFunctor.reset(); m_textureImageIds.clear(); // set default values m_properties = {}; m_parameters = {}; m_dirty = NotDirty; } // ChangeArbiter/Aspect Thread void Texture::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { DirtyFlags dirty; switch (e->type()) { case PropertyUpdated: { QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("width")) { m_properties.width = propertyChange->value().toInt(); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("height")) { m_properties.height = propertyChange->value().toInt(); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("depth")) { m_properties.depth = propertyChange->value().toInt(); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("maximumLayers")) { m_properties.layers = propertyChange->value().toInt(); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("format")) { m_properties.format = static_cast(propertyChange->value().toInt()); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("target")) { m_properties.target = static_cast(propertyChange->value().toInt()); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("mipmaps")) { m_properties.generateMipMaps = propertyChange->value().toBool(); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("minificationFilter")) { m_parameters.minificationFilter = static_cast(propertyChange->value().toInt()); dirty = DirtyParameters; } else if (propertyChange->propertyName() == QByteArrayLiteral("magnificationFilter")) { m_parameters.magnificationFilter = static_cast(propertyChange->value().toInt()); dirty = DirtyParameters; } else if (propertyChange->propertyName() == QByteArrayLiteral("wrapModeX")) { m_parameters.wrapModeX = static_cast(propertyChange->value().toInt()); dirty = DirtyParameters; } else if (propertyChange->propertyName() == QByteArrayLiteral("wrapModeY")) { m_parameters.wrapModeY = static_cast(propertyChange->value().toInt()); dirty = DirtyParameters; } else if (propertyChange->propertyName() == QByteArrayLiteral("wrapModeZ")) { m_parameters.wrapModeZ =static_cast(propertyChange->value().toInt()); dirty = DirtyParameters; } else if (propertyChange->propertyName() == QByteArrayLiteral("maximumAnisotropy")) { m_parameters.maximumAnisotropy = propertyChange->value().toFloat(); dirty = DirtyParameters; } else if (propertyChange->propertyName() == QByteArrayLiteral("comparisonFunction")) { m_parameters.comparisonFunction = propertyChange->value().value(); dirty = DirtyParameters; } else if (propertyChange->propertyName() == QByteArrayLiteral("comparisonMode")) { m_parameters.comparisonMode = propertyChange->value().value(); dirty = DirtyParameters; } else if (propertyChange->propertyName() == QByteArrayLiteral("layers")) { m_properties.layers = propertyChange->value().toInt(); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("samples")) { m_properties.samples = propertyChange->value().toInt(); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("generator")) { setDataGenerator(propertyChange->value().value()); } } break; case PropertyValueAdded: { const auto change = qSharedPointerCast(e); if (change->propertyName() == QByteArrayLiteral("textureImage")) { addTextureImage(change->addedNodeId()); } } break; case PropertyValueRemoved: { const auto change = qSharedPointerCast(e); if (change->propertyName() == QByteArrayLiteral("textureImage")) { removeTextureImage(change->removedNodeId()); } } break; default: break; } addDirtyFlag(dirty); BackendNode::sceneChangeEvent(e); } // Called by sceneChangeEvent or TextureDownloadRequest (both in AspectThread context) void Texture::setDataGenerator(const QTextureGeneratorPtr &generator) { m_dataFunctor = generator; addDirtyFlag(DirtyDataGenerator); } // Called by sendTextureChangesToFrontendJob once GLTexture and sharing // has been performed void Texture::updatePropertiesAndNotify(const TextureProperties &properties) { // If we are Dirty, some property has changed and the properties we have // received are potentially already outdated if (m_dirty != NotDirty) return; // Note we don't update target has it is constant for frontend nodes if (properties.width != m_properties.width) { m_properties.width = properties.width; auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes); change->setPropertyName("width"); change->setValue(properties.width); notifyObservers(change); } if (properties.height != m_properties.height) { m_properties.height = properties.height; auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes); change->setPropertyName("height"); change->setValue(properties.height); notifyObservers(change); } if (properties.depth != m_properties.depth) { m_properties.depth = properties.depth; auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes); change->setPropertyName("depth"); change->setValue(properties.depth); notifyObservers(change); } if (properties.layers != m_properties.layers) { m_properties.layers = properties.layers; auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes); change->setPropertyName("layers"); change->setValue(properties.layers); notifyObservers(change); } if (properties.format != m_properties.format) { m_properties.format = properties.format; auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes); change->setPropertyName("format"); change->setValue(properties.format); notifyObservers(change); } if (properties.status != m_properties.status) { m_properties.status = properties.status; auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes); change->setPropertyName("status"); change->setValue(properties.status); notifyObservers(change); } } bool Texture::isValid(TextureImageManager *manager) const { for (const QNodeId id : m_textureImageIds) { TextureImage *img = manager->lookupResource(id); if (img == nullptr) return false; } return true; } void Texture::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) { const auto typedChange = qSharedPointerCast>(change); const auto &data = typedChange->data; m_properties.target = data.target; m_properties.format = data.format; m_properties.width = data.width; m_properties.height = data.height; m_properties.depth = data.depth; m_properties.generateMipMaps = data.autoMipMap; m_properties.layers = data.layers; m_properties.samples = data.samples; m_parameters.minificationFilter = data.minFilter; m_parameters.magnificationFilter = data.magFilter; m_parameters.wrapModeX = data.wrapModeX; m_parameters.wrapModeY = data.wrapModeY; m_parameters.wrapModeZ = data.wrapModeZ; m_parameters.maximumAnisotropy = data.maximumAnisotropy; m_parameters.comparisonFunction = data.comparisonFunction; m_parameters.comparisonMode = data.comparisonMode; m_dataFunctor = data.dataFunctor; for (const QNodeId imgId : data.textureImageIds) addTextureImage(imgId); addDirtyFlag(DirtyFlags(DirtyImageGenerators|DirtyProperties|DirtyParameters)); } TextureFunctor::TextureFunctor(AbstractRenderer *renderer, TextureManager *textureNodeManager) : m_renderer(renderer) , m_textureNodeManager(textureNodeManager) { } Qt3DCore::QBackendNode *TextureFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const { Texture *backend = m_textureNodeManager->getOrCreateResource(change->subjectId()); backend->setRenderer(m_renderer); // Remove id from cleanupList if for some reason we were in the dirty list of texture // (Can happen when a node destroyed is followed by a node created change // in the same loop, when changing parent for instance) m_textureNodeManager->removeTextureIdToCleanup(change->subjectId()); return backend; } Qt3DCore::QBackendNode *TextureFunctor::get(Qt3DCore::QNodeId id) const { return m_textureNodeManager->lookupResource(id); } void TextureFunctor::destroy(Qt3DCore::QNodeId id) const { m_textureNodeManager->addTextureIdToCleanup(id); // We add ourselves to the dirty list to tell the shared texture managers // in the renderer that this texture has been destroyed m_textureNodeManager->releaseResource(id); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE