/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "texture_p.h" #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { Texture::Texture() // We need backend -> frontend notifications to update the status of the texture : BackendNode(ReadWrite) , m_dirty(DirtyGenerators|DirtyProperties|DirtyParameters) , m_textureImageManager(nullptr) { } Texture::~Texture() { // We do not abandon the api texture // because if the dtor is called that means // the manager was destroyed otherwise cleanup // would have been called } void Texture::setTextureImageManager(TextureImageManager *manager) { m_textureImageManager = manager; } void Texture::addDirtyFlag(DirtyFlags flags) { m_dirty |= flags; } void Texture::unsetDirty() { m_dirty = Texture::NotDirty; } void Texture::addTextureImage(Qt3DCore::QNodeId id) { if (!m_textureImageManager) { qWarning() << "[Qt3DRender::TextureNode] addTextureImage: invalid TextureImageManager"; return; } const HTextureImage handle = m_textureImageManager->lookupHandle(id); if (handle.isNull()) { qWarning() << "[Qt3DRender::TextureNode] addTextureImage: image handle is NULL"; } else if (!m_textureImages.contains(handle)) { m_textureImages << handle; addDirtyFlag(DirtyGenerators); } } void Texture::removeTextureImage(Qt3DCore::QNodeId id) { if (!m_textureImageManager) { qWarning() << "[Qt3DRender::TextureNode] removeTextureImage: invalid TextureImageManager"; return; } const HTextureImage handle = m_textureImageManager->lookupHandle(id); if (handle.isNull()) { qWarning() << "[Qt3DRender::TextureNode] removeTextureImage: image handle is NULL"; } else { m_textureImages.removeAll(handle); addDirtyFlag(DirtyGenerators); } } // This is called by Renderer::updateGLResources // when the texture has been marked for cleanup void Texture::cleanup() { // Whoever calls this must make sure to also check if this // texture is being referenced by a shared API specific texture (GLTexture) m_dataFunctor.reset(); m_textureImages.clear(); // set default values m_properties.width = 1; m_properties.height = 1; m_properties.depth = 1; m_properties.layers = 1; m_properties.mipLevels = 1; m_properties.samples = 1; m_properties.generateMipMaps = false; m_properties.format = QAbstractTexture::RGBA8_UNorm; m_properties.target = QAbstractTexture::Target2D; m_parameters.magnificationFilter = QAbstractTexture::Nearest; m_parameters.minificationFilter = QAbstractTexture::Nearest; m_parameters.wrapModeX = QTextureWrapMode::ClampToEdge; m_parameters.wrapModeY = QTextureWrapMode::ClampToEdge; m_parameters.wrapModeZ = QTextureWrapMode::ClampToEdge; m_parameters.maximumAnisotropy = 1.0f; m_parameters.comparisonFunction = QAbstractTexture::CompareLessEqual; m_parameters.comparisonMode = QAbstractTexture::CompareNone; m_dirty = NotDirty; } // ChangeArbiter/Aspect Thread void Texture::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { DirtyFlags dirty; switch (e->type()) { case PropertyUpdated: { QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("width")) { m_properties.width = propertyChange->value().toInt(); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("height")) { m_properties.height = propertyChange->value().toInt(); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("depth")) { m_properties.depth = propertyChange->value().toInt(); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("maximumLayers")) { m_properties.layers = propertyChange->value().toInt(); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("format")) { m_properties.format = static_cast(propertyChange->value().toInt()); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("target")) { m_properties.target = static_cast(propertyChange->value().toInt()); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("mipmaps")) { m_properties.generateMipMaps = propertyChange->value().toBool(); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("minificationFilter")) { m_parameters.minificationFilter = static_cast(propertyChange->value().toInt()); dirty = DirtyParameters; } else if (propertyChange->propertyName() == QByteArrayLiteral("magnificationFilter")) { m_parameters.magnificationFilter = static_cast(propertyChange->value().toInt()); dirty = DirtyParameters; } else if (propertyChange->propertyName() == QByteArrayLiteral("wrapModeX")) { m_parameters.wrapModeX = static_cast(propertyChange->value().toInt()); dirty = DirtyParameters; } else if (propertyChange->propertyName() == QByteArrayLiteral("wrapModeY")) { m_parameters.wrapModeY = static_cast(propertyChange->value().toInt()); dirty = DirtyParameters; } else if (propertyChange->propertyName() == QByteArrayLiteral("wrapModeZ")) { m_parameters.wrapModeZ =static_cast(propertyChange->value().toInt()); dirty = DirtyParameters; } else if (propertyChange->propertyName() == QByteArrayLiteral("maximumAnisotropy")) { m_parameters.maximumAnisotropy = propertyChange->value().toFloat(); dirty = DirtyParameters; } else if (propertyChange->propertyName() == QByteArrayLiteral("comparisonFunction")) { m_parameters.comparisonFunction = propertyChange->value().value(); dirty = DirtyParameters; } else if (propertyChange->propertyName() == QByteArrayLiteral("comparisonMode")) { m_parameters.comparisonMode = propertyChange->value().value(); dirty = DirtyParameters; } else if (propertyChange->propertyName() == QByteArrayLiteral("layers")) { m_properties.layers = propertyChange->value().toInt(); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("samples")) { m_properties.samples = propertyChange->value().toInt(); dirty = DirtyProperties; } else if (propertyChange->propertyName() == QByteArrayLiteral("generator")) { m_dataFunctor = propertyChange->value().value(); dirty = DirtyGenerators; } } break; case PropertyValueAdded: { const auto change = qSharedPointerCast(e); if (change->propertyName() == QByteArrayLiteral("textureImage")) { addTextureImage(change->addedNodeId()); } } break; case PropertyValueRemoved: { const auto change = qSharedPointerCast(e); if (change->propertyName() == QByteArrayLiteral("textureImage")) { removeTextureImage(change->removedNodeId()); } } break; default: break; } addDirtyFlag(dirty); markDirty(AbstractRenderer::AllDirty); BackendNode::sceneChangeEvent(e); } void Texture::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) { const auto typedChange = qSharedPointerCast>(change); const auto &data = typedChange->data; m_properties.target = data.target; m_properties.format = data.format; m_properties.width = data.width; m_properties.height = data.height; m_properties.depth = data.depth; m_properties.generateMipMaps = data.autoMipMap; m_properties.layers = data.layers; m_properties.samples = data.samples; m_parameters.minificationFilter = data.minFilter; m_parameters.magnificationFilter = data.magFilter; m_parameters.wrapModeX = data.wrapModeX; m_parameters.wrapModeY = data.wrapModeY; m_parameters.wrapModeZ = data.wrapModeZ; m_parameters.maximumAnisotropy = data.maximumAnisotropy; m_parameters.comparisonFunction = data.comparisonFunction; m_parameters.comparisonMode = data.comparisonMode; m_dataFunctor = data.dataFunctor; addDirtyFlag(DirtyFlags(DirtyGenerators|DirtyProperties|DirtyParameters)); } TextureFunctor::TextureFunctor(AbstractRenderer *renderer, TextureManager *textureNodeManager, TextureImageManager *textureImageManager) : m_renderer(renderer) , m_textureNodeManager(textureNodeManager) , m_textureImageManager(textureImageManager) { } Qt3DCore::QBackendNode *TextureFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const { Texture *backend = m_textureNodeManager->getOrCreateResource(change->subjectId()); backend->setTextureImageManager(m_textureImageManager); backend->setRenderer(m_renderer); return backend; } Qt3DCore::QBackendNode *TextureFunctor::get(Qt3DCore::QNodeId id) const { return m_textureNodeManager->lookupResource(id); } void TextureFunctor::destroy(Qt3DCore::QNodeId id) const { m_textureNodeManager->addTextureIdToCleanup(id); // We only add ourselves to the dirty list // The actual removal needs to be performed after we have // destroyed the associated APITexture in the RenderThread } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE