/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_TEXTURE_H #define QT3DRENDER_RENDER_TEXTURE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QOpenGLTexture; namespace Qt3DRender { class QAbstractTextureProvider; namespace Render { class TextureManager; class TextureImageManager; class TextureDataManager; typedef uint TextureDNA; class Texture : public Qt3DCore::QBackendNode { public: Texture(); ~Texture(); void cleanup(); void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE; QOpenGLTexture* getOrCreateGLTexture() ; GLint textureId(); bool isTextureReset() const; void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE; TextureDNA dna() const; void setTextureManager(TextureManager *manager); void setTextureImageManager(TextureImageManager *manager); void setTextureDataManager(TextureDataManager *manager); void updateAndLoadTextureImage(); void addTextureImageData(HTextureImage handle); void removeTextureImageData(HTextureImage handle); void requestTextureDataUpdate(); void addToPendingTextureJobs(); void setTarget(QAbstractTextureProvider::Target target); void setSize(int width, int height, int depth); void setFormat(QAbstractTextureProvider::TextureFormat format); void setMipLevels(int mipmapLevels); inline QVector textureImages() const { return m_textureImages; } inline QAbstractTextureProvider::TextureFormat format() const { return m_format; } inline QAbstractTextureProvider::Target target() const { return m_target; } inline bool isAutoMipMapGenerationEnabled() const { return m_generateMipMaps; } inline QTextureDataFunctorPtr dataFunctor() const { return m_dataFunctor; } void setTextureDataHandle(HTextureData handle) { m_textureDataHandle = handle; } private: QOpenGLTexture *m_gl; QOpenGLTexture *buildGLTexture(); void setToGLTexture(QTexImageData *imgData); void setToGLTexture(TextureImage *rImg, QTexImageData *imgData); void updateWrapAndFilters(); int m_width; int m_height; int m_depth; int m_layers; int m_mipLevels; bool m_generateMipMaps; QAbstractTextureProvider::Target m_target; QAbstractTextureProvider::TextureFormat m_format; QAbstractTextureProvider::Filter m_magnificationFilter; QAbstractTextureProvider::Filter m_minificationFilter; QTextureWrapMode::WrapMode m_wrapModeX; QTextureWrapMode::WrapMode m_wrapModeY; QTextureWrapMode::WrapMode m_wrapModeZ; float m_maximumAnisotropy; QAbstractTextureProvider::ComparisonFunction m_comparisonFunction; QAbstractTextureProvider::ComparisonMode m_comparisonMode; QTextureDataFunctorPtr m_dataFunctor; HTextureData m_textureDataHandle; QVector m_textureImages; bool m_isDirty; bool m_filtersAndWrapUpdated; bool m_dataUploadRequired; bool m_formatWasSpecified; bool m_unique; QMutex *m_lock; TextureDNA m_textureDNA; TextureManager *m_textureManager; TextureImageManager *m_textureImageManager; TextureDataManager *m_textureDataManager; void updateDNA(); }; class TextureFunctor : public Qt3DCore::QBackendNodeFunctor { public: explicit TextureFunctor(TextureManager *textureManager, TextureImageManager *textureImageManager, TextureDataManager *textureDataManager); Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const Q_DECL_FINAL; Qt3DCore::QBackendNode *get(const Qt3DCore::QNodeId &id) const Q_DECL_FINAL; void destroy(const Qt3DCore::QNodeId &id) const Q_DECL_FINAL; private: TextureManager *m_textureManager; TextureImageManager *m_textureImageManager; TextureDataManager *m_textureDataManager; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE Q_DECLARE_METATYPE(Qt3DRender::Render::Texture*) #endif // QT3DRENDER_RENDER_TEXTURE_H