/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_TEXTUREDATA_H #define QT3DRENDER_TEXTUREDATA_H #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QT3DRENDERSHARED_EXPORT TexImageData { public: TexImageData(); ~TexImageData(); void cleanup(); bool isCompressed() const { return m_isCompressed; } inline int width() const { return m_width; } inline int height() const { return m_height; } inline int depth() const { return m_depth; } inline QOpenGLTexture::TextureFormat format() const { return m_format; } void setImage(const QImage &); void setData(const QByteArray &data, QOpenGLTexture::PixelFormat fmt, QOpenGLTexture::PixelType ptype); bool setCompressedFile(const QString &source); QByteArray data() const { return m_data; } QOpenGLTexture::PixelFormat pixelFormat() const { return m_pixelFormat; } QOpenGLTexture::PixelType pixelType() const { return m_pixelType; } private: int m_width, m_height, m_depth; QOpenGLTexture::PixelFormat m_pixelFormat; QOpenGLTexture::PixelType m_pixelType; bool m_isCompressed; QByteArray m_data; QOpenGLTexture::TextureFormat m_format; }; typedef QSharedPointer TexImageDataPtr; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_TEXTUREDATA_H