/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_TEXTUREDATAMANAGER_H #define QT3DRENDER_RENDER_TEXTUREDATAMANAGER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { typedef QPair > FunctorImageHandlesPair; typedef QPair FunctorTextureDataPair; class TextureDataManager : public Qt3DCore::QResourceManager { public: TextureDataManager(); void addToPendingTextures(const Qt3DCore::QNodeId &textureId); QVector texturesPending(); HTextureData textureDataFromFunctor(const QTextureDataFunctorPtr &functor) const; void addTextureDataForFunctor(HTextureData textureDataHandle, const QTextureDataFunctorPtr &functor); void removeTextureDataFunctor(const QTextureDataFunctorPtr &functor); void assignFunctorToTextureImage(const QTextureDataFunctorPtr &functor, HTextureImage imageHandle); QMutex *mutex() const; void cleanup(); private: QVector m_texturesPending; QVector m_textureDataFunctors; QVector m_texturesImagesPerFunctor; mutable QMutex m_mutex; QVector m_textureHandlesToRelease; }; } // namespace Render } // namespace Qt3DRender Q_DECLARE_RESOURCE_INFO(Qt3DRender::TexImageData, Q_REQUIRES_CLEANUP) QT_END_NAMESPACE #endif // TEXTUREDATAMANAGER_H