/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "textureimage_p.h" #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { TextureImage::TextureImage() : BackendNode(ReadWrite) , m_dirty(false) , m_layer(0) , m_mipLevel(0) , m_face(QAbstractTexture::CubeMapPositiveX) { } TextureImage::~TextureImage() { } void TextureImage::cleanup() { m_generator.reset(); m_dirty = false; m_layer = 0; m_mipLevel = 0; m_face = QAbstractTexture::CubeMapPositiveX; } void TextureImage::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) { const QAbstractTextureImage *node = qobject_cast(frontEnd); if (!node) return; const bool oldEnabled = isEnabled(); BackendNode::syncFromFrontEnd(frontEnd, firstTime); m_dirty |= (oldEnabled != isEnabled()); if (node->layer() != m_layer) { m_layer = node->layer(); m_dirty = true; } if (node->mipLevel() != m_mipLevel) { m_mipLevel = node->mipLevel(); m_dirty = true; } if (node->face() != m_face) { m_face = node->face(); m_dirty = true; } const QAbstractTextureImagePrivate *d = static_cast(QNodePrivate::get(node)); if (d->dataGenerator() != m_generator) { m_generator = d->dataGenerator(); m_dirty = true; } if (m_dirty) markDirty(AbstractRenderer::AllDirty); } void TextureImage::unsetDirty() { m_dirty = false; } TextureImageFunctor::TextureImageFunctor(AbstractRenderer *renderer, TextureImageManager *textureImageManager) : m_renderer(renderer) , m_textureImageManager(textureImageManager) { } Qt3DCore::QBackendNode *TextureImageFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const { TextureImage *backend = m_textureImageManager->getOrCreateResource(change->subjectId()); backend->setRenderer(m_renderer); return backend; } Qt3DCore::QBackendNode *TextureImageFunctor::get(Qt3DCore::QNodeId id) const { return m_textureImageManager->lookupResource(id); } void TextureImageFunctor::destroy(Qt3DCore::QNodeId id) const { m_textureImageManager->releaseResource(id); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE