/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "textureimage_p.h" #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { TextureImage::TextureImage() : BackendNode(ReadWrite) , m_layer(0) , m_mipLevel(0) , m_face(QAbstractTexture::CubeMapPositiveX) , m_textureManager(nullptr) { } TextureImage::~TextureImage() { } void TextureImage::cleanup() { } void TextureImage::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) { const auto typedChange = qSharedPointerCast>(change); const auto &data = typedChange->data; m_mipLevel = data.mipLevel; m_layer = data.layer; m_face = data.face; m_generator = data.generator; if (!change->parentId()) { qWarning() << "No QAbstractTexture parent found"; } else { const QNodeId id = change->parentId(); m_textureProvider = m_textureManager->lookupHandle(id); Texture *texture = m_textureManager->data(m_textureProvider); Q_ASSERT(texture); // Notify the Texture that it has a new TextureImage and needs an update texture->addTextureImage(peerId()); } } void TextureImage::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast(e); if (e->type() == PropertyUpdated) { if (propertyChange->propertyName() == QByteArrayLiteral("layer")) { m_layer = propertyChange->value().toInt(); } else if (propertyChange->propertyName() == QByteArrayLiteral("mipLevel")) { m_mipLevel = propertyChange->value().toInt(); } else if (propertyChange->propertyName() == QByteArrayLiteral("face")) { m_face = static_cast(propertyChange->value().toInt()); } else if (propertyChange->propertyName() == QByteArrayLiteral("dataGenerator")) { m_generator = propertyChange->value().value(); } // Notify the Texture that we were updated and request it to schedule an update job Texture *txt = m_textureManager->data(m_textureProvider); if (txt != nullptr) txt->addDirtyFlag(Texture::DirtyGenerators); } markDirty(AbstractRenderer::AllDirty); BackendNode::sceneChangeEvent(e); } void TextureImage::setTextureManager(TextureManager *manager) { m_textureManager = manager; } TextureImageFunctor::TextureImageFunctor(AbstractRenderer *renderer, TextureManager *textureManager, TextureImageManager *textureImageManager) : m_renderer(renderer) , m_textureManager(textureManager) , m_textureImageManager(textureImageManager) { } Qt3DCore::QBackendNode *TextureImageFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const { TextureImage *backend = m_textureImageManager->getOrCreateResource(change->subjectId()); backend->setTextureManager(m_textureManager); backend->setRenderer(m_renderer); return backend; } Qt3DCore::QBackendNode *TextureImageFunctor::get(Qt3DCore::QNodeId id) const { return m_textureImageManager->lookupResource(id); } void TextureImageFunctor::destroy(Qt3DCore::QNodeId id) const { m_textureImageManager->releaseResource(id); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE