/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_TEXTUREIMAGE_H #define QT3DRENDER_RENDER_TEXTUREIMAGE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class TextureManager; class TextureImageManager; class TextureImageDataManager; /** * Backend class for QAbstractTextureImage. * Will only hold the generator and some info values. */ class Q_AUTOTEST_EXPORT TextureImage : public BackendNode { public: TextureImage(); ~TextureImage(); void cleanup(); void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; inline int layer() const { return m_layer; } inline int mipLevel() const { return m_mipLevel; } inline QAbstractTexture::CubeMapFace face() const { return m_face; } inline QTextureImageDataGeneratorPtr dataGenerator() const { return m_generator; } inline bool isDirty() const { return m_dirty; } void unsetDirty(); private: bool m_dirty; int m_layer; int m_mipLevel; QAbstractTexture::CubeMapFace m_face; QTextureImageDataGeneratorPtr m_generator; }; class TextureImageFunctor : public Qt3DCore::QBackendNodeMapper { public: explicit TextureImageFunctor(AbstractRenderer *renderer, TextureImageManager *textureImageManager); Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const final; Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final; void destroy(Qt3DCore::QNodeId id) const final; private: AbstractRenderer *m_renderer; TextureImageManager *m_textureImageManager; }; #ifndef QT_NO_DEBUG_STREAM inline QDebug operator<<(QDebug dbg, const TextureImage &textureImage) { QDebugStateSaver saver(dbg); dbg << "QNodeId =" << textureImage.peerId() << "mip level =" << textureImage.mipLevel() << "layer =" << textureImage.layer() << "cube face =" << textureImage.face() << "dataGenerator =" << textureImage.dataGenerator() << endl; return dbg; } #endif } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_TEXTUREIMAGE_H