/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: http://www.qt-project.org/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qgllittextureeffect_p.h" #include "qglabstracteffect_p.h" QT_BEGIN_NAMESPACE /*! \class QGLLitTextureEffect \since 4.8 \brief The QGLLitTextureEffect class provides a standard effect base class for drawing fragments with a lit texture. \ingroup qt3d \ingroup qt3d::painting \internal \sa QGLLitDecalTextureEffect, QGLLitModulateTextureEffect */ /*! \class QGLLitDecalTextureEffect \since 4.8 \brief The QGLLitDecalTextureEffect class provides a standard effect for drawing fragments with a texture decaled over a lit material. \ingroup qt3d \ingroup qt3d::painting \internal */ /*! \class QGLLitModulateTextureEffect \since 4.8 \brief The QGLLitModulateTextureEffect class provides a standard effect for drawing fragments with a texture modulated with a lit material. \ingroup qt3d \ingroup qt3d::painting \internal */ /*! \internal */ QGLLitTextureEffect::QGLLitTextureEffect (GLenum mode, const char *vshader, const char *fshader, const QString& programName) : QGLLitMaterialEffect(mode, vshader, fshader, programName) { } /*! Destroys this lit texture effect. */ QGLLitTextureEffect::~QGLLitTextureEffect() { } #if !defined(QGL_FIXED_FUNCTION_ONLY) static char const litTextureVertexShader[] = "attribute highp vec4 vertex;\n" "attribute highp vec3 normal;\n" "attribute highp vec4 texcoord;\n" "uniform highp mat4 matrix;\n" "uniform highp mat4 modelView;\n" "uniform highp mat3 normalMatrix;\n" "varying highp vec4 qt_TexCoord0;\n" "void main(void)\n" "{\n" " gl_Position = matrix * vertex;\n" " highp vec4 tvertex = modelView * vertex;\n" " highp vec3 norm = normalize(normalMatrix * normal);\n" " qLightVertex(tvertex, norm);\n" " qt_TexCoord0 = texcoord;\n" "}\n"; static char const litDecalFragmentShader[] = "uniform sampler2D tex;\n" #if defined(QT_OPENGL_ES) "varying mediump vec4 qCombinedColor;\n" #else "uniform bool separateSpecular;\n" "varying mediump vec4 qColor;\n" "varying mediump vec4 qSecondaryColor;\n" #endif "varying highp vec4 qt_TexCoord0;\n" "\n" "void main(void)\n" "{\n" " mediump vec4 col = texture2D(tex, qt_TexCoord0.st);\n" #if defined(QT_OPENGL_ES) " gl_FragColor = vec4(clamp(qCombinedColor.rgb * (1.0 - col.a) + col.rgb * col.a, 0.0, 1.0), qCombinedColor.a);\n" #else " if (separateSpecular) {\n" " gl_FragColor = vec4(clamp(qColor.rgb * (1.0 - col.a) + col.rgb * col.a + qSecondaryColor.xyz, 0.0, 1.0), qColor.a);\n" " } else {\n" " mediump vec4 lcolor = clamp(qColor + vec4(qSecondaryColor.xyz, 0.0), 0.0, 1.0);\n" " gl_FragColor = vec4(clamp(lcolor.rgb * (1.0 - col.a) + col.rgb * col.a, 0.0, 1.0), lcolor.a);\n" " }\n" #endif "}\n"; static char const litModulateFragmentShader[] = "uniform sampler2D tex;\n" #if defined(QT_OPENGL_ES) "varying mediump vec4 qCombinedColor;\n" #else "uniform bool separateSpecular;\n" "varying mediump vec4 qColor;\n" "varying mediump vec4 qSecondaryColor;\n" #endif "varying highp vec4 qt_TexCoord0;\n" "\n" "void main(void)\n" "{\n" " mediump vec4 col = texture2D(tex, qt_TexCoord0.st);\n" #if defined(QT_OPENGL_ES) " gl_FragColor = col * qCombinedColor;\n" #else " if (separateSpecular) {\n" " gl_FragColor = clamp(col * qColor + vec4(qSecondaryColor.xyz, 0.0), 0.0, 1.0);\n" " } else {\n" " mediump vec4 lcolor = clamp(qColor + vec4(qSecondaryColor.xyz, 0.0), 0.0, 1.0);\n" " gl_FragColor = col * lcolor;\n" " }\n" #endif "}\n"; #endif #ifndef GL_MODULATE #define GL_MODULATE 0x2100 #endif #ifndef GL_DECAL #define GL_DECAL 0x2101 #endif /*! Constructs a new lit decal texture effect. */ QGLLitDecalTextureEffect::QGLLitDecalTextureEffect() #if defined(QGL_FIXED_FUNCTION_ONLY) : QGLLitTextureEffect(GL_DECAL, 0, 0, QString()) #else : QGLLitTextureEffect(GL_DECAL, litTextureVertexShader, litDecalFragmentShader, QLatin1String("qt.texture.litdecal")) #endif { } /*! Destroys this lit decal texture effect. */ QGLLitDecalTextureEffect::~QGLLitDecalTextureEffect() { } /*! Constructs a new lit modulate texture effect. */ QGLLitModulateTextureEffect::QGLLitModulateTextureEffect() #if defined(QGL_FIXED_FUNCTION_ONLY) : QGLLitTextureEffect(GL_MODULATE, 0, 0, QString()) #else : QGLLitTextureEffect(GL_MODULATE, litTextureVertexShader, litModulateFragmentShader, QLatin1String("qt.texture.litmodulate")) #endif { } /*! Destroys this lit modulate texture effect. */ QGLLitModulateTextureEffect::~QGLLitModulateTextureEffect() { } QT_END_NAMESPACE