/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtQuick3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGLBEZIERPATCHES_H #define QGLBEZIERPATCHES_H #include "qvector2darray.h" #include "qvector3darray.h" #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Qt3D) class QGLBezierPatchesPrivate; class QGLBuilder; class QRay3D; class Q_QT3D_EXPORT QGLBezierPatches { public: QGLBezierPatches(); QGLBezierPatches(const QGLBezierPatches &other); virtual ~QGLBezierPatches(); QGLBezierPatches &operator=(const QGLBezierPatches &other); QVector3DArray positions() const; void setPositions(const QVector3DArray &positions); QVector2DArray textureCoords() const; void setTextureCoords(const QVector2DArray &textureCoords); int subdivisionDepth() const; void setSubdivisionDepth(int value); void transform(const QMatrix4x4 &matrix); QGLBezierPatches transformed(const QMatrix4x4 &matrix) const; bool intersects(const QRay3D &ray) const; qreal intersection(const QRay3D &ray, QVector2D *texCoord = 0, int *patch = 0) const; private: QScopedPointer d_ptr; Q_DECLARE_PRIVATE(QGLBezierPatches) friend Q_QT3D_EXPORT QGLBuilder &operator<<(QGLBuilder &list, const QGLBezierPatches &patches); }; Q_QT3D_EXPORT QGLBuilder &operator<<(QGLBuilder &list, const QGLBezierPatches &patches); QT_END_NAMESPACE QT_END_HEADER #endif